Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $10. The latest store price is $10, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $10 | Latest store price |
About XM-158 Launcher With 2.75 Inch Missiles (298)
- Theme > Stylized
- Theme > Low Poly
- Theme > Military & Combat
- Theme > Modern
- Art & Visuals > 3D
This armament/equipment is mounted on:
- Helicopter Bell UH-1B Iroquois Blank Livery
- Helicopter Bell UH-1B Iroquois JGSDF
- Helicopter Bell UH-1B Iroquois JGSDF 2
- Helicopter Bell UH-1B Iroquois U.S. Army
- Helicopter Bell UH-1C Iroquois Australia RAAF
- Helicopter Bell UH-1C Iroquois Blank Livery
- Helicopter Bell UH-1C Iroquois U.S. Army
- Helicopter Bell UH-1C Iroquois U.S. Army 2
Low poly
Real world scale
The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
All parts are fully UV unwraped. No multi-materials or color fills
All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
Some identical parts have the same UV coordinates (overlapped). It saves texel resolution and does not affect on Ambient occlusion map (no black spots)
- Helicopter Bell UH-1B Iroquois Blank Livery
- Helicopter Bell UH-1B Iroquois JGSDF
- Helicopter Bell UH-1B Iroquois JGSDF 2
- Helicopter Bell UH-1B Iroquois U.S. Army
- Helicopter Bell UH-1C Iroquois Australia RAAF
- Helicopter Bell UH-1C Iroquois Blank Livery
- Helicopter Bell UH-1C Iroquois U.S. Army
- Helicopter Bell UH-1C Iroquois U.S. Army 2
Low poly
Real world scale
The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
All parts are fully UV unwraped. No multi-materials or color fills
All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
Some identical parts have the same UV coordinates (overlapped). It saves texel resolution and does not affect on Ambient occlusion map (no black spots)