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WWII Weapons Sound System Part 2 preview
Unity

WWII Weapons Sound System Part 2

By SoundFX Studio

$99.99

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Lowest recorded standalone price in this history: $99.99. The latest store price is $99.99, matching the lowest recorded price shown here.

Recorded prices for WWII Weapons Sound System Part 2 1 price observations from Nov 3, 2026 to Nov 3, 2026. Lowest recorded price $99.99. Exact dates and prices are listed below. $0.00 $50.00 $99.99 Nov 3, 2026: $99.99. Latest store price Nov 3, 2026
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About WWII Weapons Sound System Part 2

  • Audio > Sound Effects & Ambience
  • Theme > Military & Combat
  • Theme > Historical
WWII WEAPONS SOUND SYSTEM Part 2

"WWII Weapons Sound System Part II" – Advanced Authentic Weapon Audio for Unity Shooters

WWII Weapons Sound System Part II is a continuation and expansion of the WWII audio series for Unity. Built on the acclaimed Modern Weapons series, this package delivers a new set of authentic World War II firearm sounds, designed for both single-player and multiplayer shooters. The system is optimized for real-time gameplay and minimal CPU overhead, making it ideal for large-scale and networked projects.

This asset provides historically grounded weapon audio combined with a flexible triggering and layering system. An integrated audio pooling solution ensures stable performance even under heavy fire scenarios common in multiplayer combat.

What’s Inside – 12 Additional WWII Weapons

Each weapon in Part II has been carefully selected to complement Part I, expanding the historical and geographical variety of WWII arsenals. All weapons are authentically voiced to reflect their real acoustic behavior:

Reising M50 Submachine Gun
Model 1949 Semi-Automatic Rifle
PPD-40 Submachine Gun
TT-33 Tokarev Pistol
FG 42 (Fallschirmjägergewehr 42) Battle Rifle
Ithaca Model 37 Pump-Action Shotgun
MP28 Submachine Gun
Type 94 Nambu Pistol
M1A1 Thompson Submachine Gun
MAS-36 Bolt-Action Rifle
MP40 Submachine Gun
Schmidt–Rubin K31 Bolt-Action Rifle


Key Features

✅ Modular C# Architecture – Clean, extensible code that integrates easily into existing weapon or animation systems.
✅ Distance-based Sound Design – Separate near and far sound layers for realistic battlefield depth.
✅ Dynamic Fire Behavior – Accurate semi-auto and full-auto firing logic where applicable.
✅ Loop Randomization – Firing loops start at different offsets to avoid audible repetition.
✅ Multi-layer Reload System – Reload sounds split into logical stages, synchronized with animations.
✅ Post-FX Enhanced Audio – EQ, spreader, reverb, delay, and other post-effects applied for a rich and cohesive mix.
✅ Optimized Audio Pooling – Designed for performance-critical scenarios, including intensive multiplayer combat.

Developed by Experienced Game Audio Professionals

Every sound in Part II is crafted with professional production standards:
Recorded and recreated from real historical firearms
Layered and mixed using modern sound design workflows
Balanced for realism, clarity, and cinematic impact
Tested in gameplay-focused scenarios for consistency and performance


Expand Your WWII Audio Arsenal

WWII Weapons Sound System Part II is designed to work seamlessly alongside Part I, giving you a broader and more diverse WWII weapon sound library. Whether you are expanding an existing shooter or building a new project from scratch, this system provides reliable performance, historical authenticity, and full creative control. Top-quality audio, efficient performance, and full flexibility – all ready to drop into your project. Make your war sound real ⚡

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