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WW2 Naval Fleet: Complete preview
Unity

WW2 Naval Fleet: Complete

By SubCulture Dev

$49.99 $99.99 50% off

About WW2 Naval Fleet: Complete

  • Theme > Military & Combat
  • Art & Visuals > 3D
  • Theme > Historical
Build your own WW2 naval battles with a complete, historically researched fleet.

WW2 Naval Fleet: Complete gives you 47 warships from five navies, modelled after real ships at a specific moment of the war, together with their guns, aircraft and battle debris. Every ship is real-world scale, split into parts, and ready to drop into a URP scene.

FLEET

United States (1942): 14 ships, including carriers Enterprise, Yorktown, Hornet and Lexington, battleships North Carolina and South Dakota, cruisers and destroyers
Japan (1942): 19 ships, including carriers Akagi, Kaga, Soryu, Hiryu and Shokaku, battleship Kongo, cruisers and destroyers
United Kingdom: 6 ships, including Hood, King George V and Ark Royal (May 1941) and a County-class cruiser (1942)
Germany: 4 ships, including Bismarck (May 1941), Tirpitz (1942) and Prinz Eugen
Italy (1942): 4 ships, including battleship Littorio and heavy cruiser Gorizia

MODULAR WEAPONS

37 gun turrets with separate barrels, and 8 torpedo launchers, each as its own prefab
Weapons sit on sockets; every socket knows its weapon type and firing arc
Turret training and barrel elevation pivot correctly, so you can aim them from your own scripts
Swap a turret on any socket to build your own refits

AIRCRAFT AND MORE

14 aircraft with separate wings, tail and spinning propeller: carrier fighters, dive bombers and torpedo bombers, a patrol flying boat, a torpedo biplane, an amphibian and shipborne floatplanes
4 bombs and torpedoes
6 wreckage pieces and 4 large stylised clouds

PAINT AND WEATHERING

Historical camouflage for every navy: US Measure 21, 22 and 12, Japanese Kure grey, British Admiralty 507 series, German Baltic and Norway camouflage, Italian 1942 mimetico with red and white deck stripes
A light grey scheme for every ship that shows off details and reads well in thumbnails
Swap the paint scheme at run time; mounted turrets follow the ship
Real-time weathering: grime, rust, chipped paint and waterline fouling, each adjustable from 0 to 2 and different per instance

READY FOR GAMES

Real-world size, Unity axes (bow points +Z), clean pivots
Separate parts: hull, superstructure, funnels, masts, fittings and equipment, ready for damage and sinking effects
LODs (4 levels for ships, 3 for everything else) and convex colliders on every part
Effect anchors for muzzles, torpedo tubes, funnels, fire points, bridge and carrier deck spots
Deck-edge railings on close-up LOD

Render pipeline: URP only.

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