Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $35. The latest store price is $70.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $70 | Latest store price | |
| $70 | Unity First Price 2026-06-19 2026-06-26 | |
| $35 | Unity New Release Discount 2026-06-09 2026-06-23 | |
| $35 | Unity New Release Discount 2026-06-09 2026-06-23 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Mega World — Terrain Texture Tools
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Theme > Realistic
- Art & Visuals > Textures & Materials
Mega World is an ecosystem of tools for the lightning-fast creation of beautiful and realistic results and hyper-optimized object rendering. Mega World has both tools for full as well as partial procedural generation, as well as for quick and easy manual level design.
Mega World also simplifies the workflow, you can copy and paste settings, you can save settings profiles in the project, and at any time you can add them to the tool.
Mega World offers an intuitive, simple, but at the same time comprehensive solution for creating scenes in minutes.
MegaWorld - Terrain Texture is made for terrain material workflows where hand painting alone is too slow, but a fully automatic result still needs art direction.
Use it to stamp broad texture passes across Unity Terrain, then refine the result with a brush. The workflow is rule-driven enough to react to terrain shape, but direct enough to keep control over where rock, grass, dirt, cliff, and path textures appear.
Why Terrain Texture is useful
- Use Texture Stamper to paint large terrain texture passes directly into Unity Terrain alphamaps.
- Use Texture Brush to add hand-painted detail on top of procedural texture results.
- Use Mask Filters to place textures by height, slope, aspect, terrain texture, noise, image masks, and blendable filter operations.
- Process multiple Unity Terrain tiles automatically when they intersect the stamper area.
- Use Fit To Terrain Size to quickly cover active terrains in the scene.
- Use Auto Respawn to tune texture rules and see updated results faster.
- Control brush strength with Target Strength to build texture layers gradually instead of painting everything at full intensity.
Mega World also simplifies the workflow, you can copy and paste settings, you can save settings profiles in the project, and at any time you can add them to the tool.
Mega World offers an intuitive, simple, but at the same time comprehensive solution for creating scenes in minutes.
MegaWorld - Terrain Texture is made for terrain material workflows where hand painting alone is too slow, but a fully automatic result still needs art direction.
Use it to stamp broad texture passes across Unity Terrain, then refine the result with a brush. The workflow is rule-driven enough to react to terrain shape, but direct enough to keep control over where rock, grass, dirt, cliff, and path textures appear.
Why Terrain Texture is useful
- Use Texture Stamper to paint large terrain texture passes directly into Unity Terrain alphamaps.
- Use Texture Brush to add hand-painted detail on top of procedural texture results.
- Use Mask Filters to place textures by height, slope, aspect, terrain texture, noise, image masks, and blendable filter operations.
- Process multiple Unity Terrain tiles automatically when they intersect the stamper area.
- Use Fit To Terrain Size to quickly cover active terrains in the scene.
- Use Auto Respawn to tune texture rules and see updated results faster.
- Control brush strength with Target Strength to build texture layers gradually instead of painting everything at full intensity.