Unity
World Map Strategy Kit 2
By Kronnect
$52.50
$105
50% off
Rated 4.9/5 from 47 ratings on Unity.
About World Map Strategy Kit 2
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
Build a real or fictional world for your strategy game in minutes, not months. World Map Strategy Kit 2 ships with ready-made cartography, unit movement, fog of war and pathfinding so you can skip the hard plumbing and go straight to your gameplay. Whether you're making a Risk-style conquest game, a grand-strategy sim or a global RTS, it gives you a polished, interactive world map on day one. The world is ready to use out of the box with real-world WGS84 cartography including 240 countries, 4400 provinces and 7100 cities, with capitals and regional cities pre-classified. Standard country codes are included for clean data hookup. The asset works fully offline with no internet connection required, featuring several Earth textures and styles from 2K up to 16K resolution. An online and offline map tile system supports zoom up to street level, with a cache and tile downloader assistant, and supports integration with various map tile services and custom servers. Four view modes are included: flat map in 3D, flat map in 2D as a UI element, a custom 3D viewport with relief, and Unity terrain mode. Switch smoothly between 2D and 3D at runtime, with optional curved map mode and minimap. Bring the map to life with animated fog of war, smooth country borders, a cloud layer with animated drop shadows and optional day-night cycle, and dynamic terrain-adapted labels with smart placement. Create animated dashed routes, throwing arcs and on-terrain paths, and add scrolling or blinking banners over the map. Move units with A* pathfinding that honors terrain type, water, land and air constraints and elevation; compute paths by world position, country-to-country, province-to-province or hexagonal grid cells. Adjust per-cell or per-edge crossing costs, roads and a low-vertex hexagonal grid that can be colored, textured and animated. Highlight and select countries and provinces, fly to any location at custom speed and zoom, follow units with the camera, and rectangle-select with click and drag. Merge or conquer map regions at runtime and define mount points for placing units, buildings and control zones. Create and edit your own maps with the built-in map editor, territories importer from color textures, and a map generator that produces random worlds with borders, cities, names, heightmaps and water masks from a few sliders. Recolor, retexture or fill any country or province and change water and fog colors at design time or runtime. Built for developers, the asset provides a clean C# API for positioning, selecting and moving units by latitude, longitude, 2D coordinates or name, with one line of code to move units honoring terrain costs and elevation. Custom attributes with JSON support are available for countries, provinces, cities, mount points, grid cells and units, plus a latitude/longitude to plane converter. The asset includes 100% C# source code, a detailed manual and over 50 demo scenes, and is compatible with Unity's Built-in and URP pipelines, Unity 2022.3 and Unity 6 with Render Graph.
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