About World Map Globe Edition 2
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Realistic
- Art & Visuals > 3D
World Political Map - Globe Edition 2 drops a beautiful, fully interactive Earth into your project with a couple of clicks. Drag the globe prefab into the scene, tweak the look, and you have a production-ready map for games and apps on VR, desktop and mobile, backed by a rich C# API and source code.
WHY IT STANDS OUT
• 240 countries, 4112 provinces/states and 7144 cities procedurally drawn from data baked into the asset, so it is fast and works fully offline.
• 19 Earth styles with custom planetary shaders: relief, day/night, atmosphere, clouds and city lights, mobile-friendly, with textures from 2K up to 16K.
• One-click integration with online tile systems (OpenStreetMap, MapBox, Xweather, Stadia Maps, Carto, Google Maps, Sputnik and more) with progressive rendering for sharp zoom, plus offline tile support and a downloader assistant.
• Built-in hexagonal grid with pathfinding and fog of war, so you can build turn-based or RTS games right on the globe.
GEOGRAPHIC DATA & CATALOG
• Three classes of cities, including country and region capitals.
• Continent, country, city and province names, relationships, multiple regions per country/province, metropolitan population, FIPS 10-4 and ISO A2/A3/N3 codes.
• Full API to query geolocation, population, parent country/province, neighbours, and to navigate to any region.
INTERACTION & GAMEPLAY
• Countries, provinces/states and cities highlight on mouse over.
• Add markers and PINs (sprites or 3D objects) that respond to user input.
• Draw circles and animated lines for aerial trajectories.
• Mount Points: place strategic locations in the Editor and navigate to them.
• Find and fly smoothly to any country, state or city by name, or by latitude/longitude.
• GPS support to track device position, with automatic real-time and daylight sync.
VISUALS
• Moon and real Milky Way skybox.
• Physically-based atmosphere scattering shader.
• Cloud layer with perspective shadows in scenic and scatter styles.
• Inverted view for immersive VR (sit at the center of the world), plus two camera modes and zoom tilt for angled perspectives.
• Colorize countries, provinces/states or whole continents, per-country textures, automatic country labels with alignment, and a Bake Earth Texture command to export custom colorized Earth maps.
EDITOR TOOLS (5 extra components)
• Calculator: convert between map units (e.g. lat/lon to sphere position).
• Tickers: scrolling and blinking messages over the globe.
• Decorator: per-country color, texture and label.
• Map Editor: modify the provided maps and build fictional scenarios.
• Mini Map: drag-and-drop prefab for one-click world navigation.
INCLUDED
• 14 demo scenes with sample code (navigation, trajectories, heatmap painting, distance calculation, and more).
• TextMesh Pro support, custom editor inspector, full C# source code.
COMPATIBILITY
• Built-in and URP pipelines.
• Unity 2022.3 and Unity 6, including Render Graph.
• Mobile friendly, tested on Android and iOS.
Great for strategy and RTS games, mission briefings, data visualization, Earth HUDs and target/resource locators, plus educational, reporting and statistics apps.
WHY IT STANDS OUT
• 240 countries, 4112 provinces/states and 7144 cities procedurally drawn from data baked into the asset, so it is fast and works fully offline.
• 19 Earth styles with custom planetary shaders: relief, day/night, atmosphere, clouds and city lights, mobile-friendly, with textures from 2K up to 16K.
• One-click integration with online tile systems (OpenStreetMap, MapBox, Xweather, Stadia Maps, Carto, Google Maps, Sputnik and more) with progressive rendering for sharp zoom, plus offline tile support and a downloader assistant.
• Built-in hexagonal grid with pathfinding and fog of war, so you can build turn-based or RTS games right on the globe.
GEOGRAPHIC DATA & CATALOG
• Three classes of cities, including country and region capitals.
• Continent, country, city and province names, relationships, multiple regions per country/province, metropolitan population, FIPS 10-4 and ISO A2/A3/N3 codes.
• Full API to query geolocation, population, parent country/province, neighbours, and to navigate to any region.
INTERACTION & GAMEPLAY
• Countries, provinces/states and cities highlight on mouse over.
• Add markers and PINs (sprites or 3D objects) that respond to user input.
• Draw circles and animated lines for aerial trajectories.
• Mount Points: place strategic locations in the Editor and navigate to them.
• Find and fly smoothly to any country, state or city by name, or by latitude/longitude.
• GPS support to track device position, with automatic real-time and daylight sync.
VISUALS
• Moon and real Milky Way skybox.
• Physically-based atmosphere scattering shader.
• Cloud layer with perspective shadows in scenic and scatter styles.
• Inverted view for immersive VR (sit at the center of the world), plus two camera modes and zoom tilt for angled perspectives.
• Colorize countries, provinces/states or whole continents, per-country textures, automatic country labels with alignment, and a Bake Earth Texture command to export custom colorized Earth maps.
EDITOR TOOLS (5 extra components)
• Calculator: convert between map units (e.g. lat/lon to sphere position).
• Tickers: scrolling and blinking messages over the globe.
• Decorator: per-country color, texture and label.
• Map Editor: modify the provided maps and build fictional scenarios.
• Mini Map: drag-and-drop prefab for one-click world navigation.
INCLUDED
• 14 demo scenes with sample code (navigation, trajectories, heatmap painting, distance calculation, and more).
• TextMesh Pro support, custom editor inspector, full C# source code.
COMPATIBILITY
• Built-in and URP pipelines.
• Unity 2022.3 and Unity 6, including Render Graph.
• Mobile friendly, tested on Android and iOS.
Great for strategy and RTS games, mission briefings, data visualization, Earth HUDs and target/resource locators, plus educational, reporting and statistics apps.