Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9. The latest store price is $18.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $18 | Latest store price | |
| $18 | Unity First Price 2026-08-03 2026-08-03 | |
| $9 | Unity New Release Discount 2026-08-03 2026-08-17 | |
| $9 | Unity New Release Discount 2026-08-03 2026-08-17 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About World Bending Shader
- Art & Visuals > VFX
Transform your game world with dynamic curvature effects that simulate cylindrical and spherical environments in real time. This shader allows you to bend entire scenes seamlessly, creating unique perspectives and stylized visuals.
Designed with both flexibility and usability in mind, it includes a powerful control script to manage curvature globally and ensures a smooth development experience: manage curvature across the scene, adjusts the camera frustum to prevent premature culling, and automatically disables the effect in edit mode for a smoother workflow.
Key Features
Real-time world curvature (cylindrical and spherical)
Adjustable curvature during gameplay via script
Global control over all materials using the shader
Camera frustum adjustment to prevent visual popping
Automatically disabled in edit mode for easy scene editing
Seamless integration into existing projects
Perfect for stylized games, endless runners, planet-based worlds, or unique perspective effects, this shader gives you full control over how your world bends and behaves without disrupting your workflow.
Designed with both flexibility and usability in mind, it includes a powerful control script to manage curvature globally and ensures a smooth development experience: manage curvature across the scene, adjusts the camera frustum to prevent premature culling, and automatically disables the effect in edit mode for a smoother workflow.
Key Features
Real-time world curvature (cylindrical and spherical)
Adjustable curvature during gameplay via script
Global control over all materials using the shader
Camera frustum adjustment to prevent visual popping
Automatically disabled in edit mode for easy scene editing
Seamless integration into existing projects
Perfect for stylized games, endless runners, planet-based worlds, or unique perspective effects, this shader gives you full control over how your world bends and behaves without disrupting your workflow.