Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price | |
| $9.99 | Unity First Price 2026-09-10 2026-09-10 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Word Trie Toolkit for Unity
Built around an efficient Trie data structure, it is suitable for word games, spelling games, crossword helpers, search systems, educational applications, and other projects requiring fast word lookup.
KEY FEATURES
- Exact-word validation
- Prefix detection
- Autocomplete suggestions
- CSV dictionary loading
- Runtime word addition and removal
- Case-sensitive and case-insensitive modes
- Word and node statistics
- Optional multi-frame initialization for large dictionaries
- Clean and reusable C# API
- Complete example scene
- Sample dictionary
INCLUDED CONTENT
- Core Trie data structure
- Unity dictionary loader and supporting components
- Example scene demonstrating the toolkit
- Sample CSV dictionary
The included example scene demonstrates exact-word searches, prefix searches, autocomplete suggestions, and runtime dictionary editing.
The core Trie implementation is separated from Unity-specific components, making it easy to integrate into new or existing Unity projects.
Runtime additions and removals modify only the in-memory Trie during the current session. They do not modify or overwrite the original CSV dictionary file.
This is a script-based toolkit. Developers can integrate its API into their own gameplay systems and user interfaces.