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Wireframe Vision – Camera Effect preview
Unity

Wireframe Vision – Camera Effect

By Esti

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for Wireframe Vision – Camera Effect 2 price observations from Oct 14, 2026 to Nov 4, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $2.50 $4.99 Oct 14, 2026: $4.99. Unity First Price 2026-10-14 2026-10-14 Nov 4, 2026: $4.99. Latest store price Oct 14, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price
$4.99Unity First Price 2026-10-14 2026-10-14

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Wireframe Vision – Camera Effect

  • Art & Visuals > VFX
Wireframe Vision Camera Effect is a customizable full-screen wireframe rendering solution created for the Universal Render Pipeline.

The package redraws selected scene objects using a procedural wireframe shader and displays the result as a camera overlay. It is suitable for technical visualizations, scanning effects, holographic displays, cyberpunk scenes, architectural presentations, object previews, debugging views and stylized gameplay sequences.

The effect can be configured directly from the Universal Renderer Data or controlled at runtime from the included camera component.

Main customization options include:

• Wireframe edge color
• Line thickness
• Line smoothing
• Fixed-width line rendering
• Quadify mode
• Layer filtering
• Opaque and transparent object filtering
• Scene View visibility
• Configurable render pass injection point
• Runtime effect enable and disable controls

The included showcase controller can automatically animate the wireframe color, thickness, smoothing, Fixed Width and Quadify properties during a configurable promotional sequence.

The core effect is procedural and does not require external textures.

The package includes example scenes demonstrating:

• Direct wireframe material rendering
• Camera-based wireframe effects
• Wireframe overlay rendering

IMPORTANT COMPATIBILITY INFORMATION

This package is designed primarily for Unity 6 and the Universal Render Pipeline with Render Graph enabled.

The wireframe shader uses a geometry shader. The target platform and graphics API must support geometry shaders.

The package is intended primarily for desktop projects using compatible graphics APIs such as DirectX 11 or DirectX 12.

The package does not support Apple Metal. Therefore, it is not compatible with macOS, iOS or tvOS builds that use Metal.

WebGL is not supported.

Mobile platform support is not guaranteed and is not recommended because geometry shader availability depends on the device and graphics API.

The package does not support the Built-in Render Pipeline or the High Definition Render Pipeline.

Console platforms have not been tested.

Before purchasing or publishing a build, confirm that the target device reports geometry shader support.

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