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Win/Lose Sounds - Fanfares preview
Unity

Win/Lose Sounds - Fanfares

By AD Sounds

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.

Recorded prices for Win/Lose Sounds - Fanfares 1 price observations from Nov 1, 2026 to Nov 1, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Nov 1, 2026: $15. Latest store price Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price

About Win/Lose Sounds - Fanfares

  • Audio > Music
This package has 100 victory/defeat fanfares that you can use at appropriate times in your game, you won a battle/a reward/found an item/someone joined the group/a loss/someone left the group/a game over. What is this package about: They are small sequences of notes that follow musical theory to cause the effect that the player has lost or gained something, they are not a song, just a set of notes played for a short period of time to convey a certain sensation to the player. Typically these sounds are called fanfares. Where to use: Commonly used to game over, or win a battle in RPG, level up, get a bonus, lose something, there are several different styles in the package, with different tempos, which you can change the pitch to be a little faster or slower. How were these sounds made: Through virtual instruments in a DAW, using music theory to make these small arrangements give the necessary sensation.

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