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WildFur URP — Hair & Fur preview
Unity

WildFur URP — Hair & Fur

By Wild Assets

$39.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $39.99. The latest store price is $39.99, matching the lowest recorded price shown here.

Recorded prices for WildFur URP — Hair & Fur 2 price observations from Oct 13, 2026 to Nov 3, 2026. Lowest recorded price $39.99. Exact dates and prices are listed below. $0.00 $20.00 $39.99 Oct 13, 2026: $39.99. Unity First Price 2026-10-13 2026-10-13 Nov 3, 2026: $39.99. Latest store price Oct 13, 2026 Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$39.99Latest store price
$39.99Unity First Price 2026-10-13 2026-10-13

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About WildFur URP — Hair & Fur

  • Tools, Systems & Learning > Development Tools & Automation
  • Art & Visuals > Textures & Materials
Give your characters hair and fur you can shape directly in Unity.

WildFur URP is a complete standalone product for the Universal Render Pipeline. Renderer, authoring tools, shaders, materials, offline documentation and primitive demonstration scenes are included. No WildFur HDRP purchase or separate WildFur core installation is required.

SHAPE EACH REGION
Bake roots onto static or animated meshes, select areas and refine coverage, length, width, taper, colour, curls and combing. Give the face and legs short fur, the body medium fur, and the neck or tail a longer coat. Regions can also have different density, width, colour and curl. Keep your existing body renderer and rig.

CONTROL DETAIL AT DISTANCE
Adjust strand density separately from geometry, from 8 to 194 triangles per strand. Distance tiers reduce geometry without rebuilding the saved groom. Spatial root selection distributes remaining strands across the coat; density fades ease automatic transitions. Optional brightness compensation helps offset apparent darkening, with separate density and geometry strengths, a cap and smoothing. Lost silhouette and shadow coverage still need visual evaluation.

ADD MOVEMENT
GPU deformation follows the source mesh with wind, inertia, artistic gravity and sphere-contact bending. This is not a full body/self-collision hair solver.

EXPLORE THE SAMPLES
Static/animated primitive samples and a side-by-side comparison provide Full, Balanced, Performance and Cinematic starting presets, short/swept/curly/long grooms, and budgets up to 100,000 strands per coat. These are starting points, not frame-rate guarantees.

TRY THE LIVE URP PREVIEW
Style prepared hair, a beard and an animal coat in a real Unity URP WebGPU preview. Its fox slider changes the whole coat for simplicity; the native Unity tools support regional lengths. The browser uses prepared roots and a constrained map-free adaptation, requires WebGPU, and does not expose Unity Editor authoring or establish general Web build compatibility.

Gallery characters are separately prepared procedural demonstrations and are not included. The package includes primitive samples. All gallery images show genuine Unity URP rendering.

WEBSITE AND COMMUNITY
Website: https://sites.google.com/view/wildassets
X: https://x.com/WildStudioDev
YouTube: https://www.youtube.com/@WildStudioDev
Discord — Wild Studio: https://discord.gg/EHgZCqa8c
Support: [email protected]

Unity price last checked .

Prices and availability may change.