Wild Orchard: Tree Bundle | Harvestable Fruit, Nut & Berry Trees
By NV3D
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $37.49. The latest store price is $37.49, matching the lowest recorded price shown here.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $37.49 | Latest store price | |
| $74.98 | Unity First Price 2026-11-04 2026-11-04 | |
| $37.49 | Unity New Release Discount 2026-11-04 2026-11-18 | |
| $37.49 | Unity New Release Discount 2026-11-04 2026-11-18 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Wild Orchard: Tree Bundle | Harvestable Fruit, Nut & Berry Trees
- Theme > Nature & Countryside
- Art & Visuals > 3D
All three packs share one codebase, so they work together in one project with a single API, one wind system and one demo driver. Mix apple orchards, nut groves and wild hedgerows in the same scene and drive them all from your own day/night cycle, seasonal system, weather simulation or direct player interaction.
Packs Included
- Wild Orchard: Fruit Trees: Apple, Pear, Cherry, Plum
- Wild Orchard: Nut Trees: Walnut, Sweet Chestnut, Almond, Hazelnut
- Wild Orchard: Hedgerow Trees: Elder, Hawthorn, Blackthorn, Sea Buckthorn
Features
- 12 trees, each with 5 growth stages
- 4 seasonal foliage states per stage: Bare, Blossom, Fruit or Berry, and Leaf
- 3 LOD levels for every growth and seasonal variant
- Smooth dithered cross-fade transitions between seasons and growth stages
- Ready-to-play FX for growing and harvesting
- Harvestable pickup models for every fruit, nut and berry, with drop, hover & collect animation
- UI icons for each harvested item
- Wind system with a URP foliage Shader Graph, leaf flutter and branch sway, visible in the editor
- Demo driver included, a clean, worked example of driving the trees from your own systems
- Additional props included: modular fence, crates, and grass
A clean, compact API: four core methods, a couple of convenience overloads, and three read-only properties cover virtually every gameplay scenario. It's built to be driven by your own systems rather than tied to a specific game framework, so it drops into existing projects without fighting your architecture.