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Wild Orchard: Nut Trees preview
Unity

Wild Orchard: Nut Trees

By NV3D

$34.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $17.48. The latest store price is $34.99.

Recorded prices for Wild Orchard: Nut Trees 5 price observations from Aug 24, 2026 to Nov 1, 2026. Lowest recorded price $17.48. Exact dates and prices are listed below. $0.00 $17.50 $34.99 Aug 24, 2026: $17.48. Unity New Release Discount 2026-08-24 2026-09-07 Aug 24, 2026: $17.48. Unity New Release Discount 2026-08-24 2026-09-07 Aug 24, 2026: $17.48. Unity New Release Discount 2026-08-24 2026-09-07 Aug 24, 2026: $34.99. Unity First Price 2026-08-24 2026-08-24 Nov 1, 2026: $34.99. Latest store price Aug 24, 2026 Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$34.99Latest store price
$34.99Unity First Price 2026-08-24 2026-08-24
$17.48Unity New Release Discount 2026-08-24 2026-09-07
$17.48Unity New Release Discount 2026-08-24 2026-09-07
$17.48Unity New Release Discount 2026-08-24 2026-09-07

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Wild Orchard: Nut Trees

  • Theme > Nature & Countryside
  • Art & Visuals > 2D
  • Art & Visuals > 3D
  • Art & Visuals > VFX
  • Art & Visuals > UI & GUI
Bring your world to life with Wild Orchard: Nut Trees. A complete orchard pack of four hand-crafted nut trees, each with a full growth and seasonal system built in and ready to drop straight into your project.

Every tree tracks two independent axes of state: how far it has grown, and what season it's showing. A young sapling and a mature tree can each stand bare in winter, blossom in spring, hang heavy with fruit in summer, or fill out with leaf come autumn, all driven by smooth, dithered cross-fades rather than hard mesh swaps.

Drive them from your own day/night cycle, seasonal system, weather simulation, or direct player interaction. Whether you're building a serene garden, a working farm, or a frontier wilderness, Wild Orchard trees slot naturally into timer-based, event-driven, and save/load gameplay.

Trees Included
- Walnut
- Sweet Chestnut
- Almond
- Hazelnut

Features
- 5 growth stages per tree
- 4 seasonal foliage states per stage: Bare, Blossom, Fruit & Leaf
- 3 LOD levels for every growth and seasonal variant
- Smooth dithered cross-fade transitions between seasons and growth stages
- Ready-to-play FX for growing and harvesting
- Harvested fruit pickup models with drop, hover & collect animation
- UI icons for each harvested fruit
- Wind system with a URP foliage Shader Graph, leaf flutter and branch sway, visible in the editor
- Demo driver included, a clean, worked example of driving the trees from your own systems
- Additional props included: modular fence, crates, and grass

A clean, compact API - four core methods, a couple of convenience overloads, and three read-only properties cover virtually every gameplay scenario. Designed to be driven by your own systems rather than tied to a specific game framework, so it drops into existing projects without fighting your architecture.

Unity price last checked .

Prices and availability may change.