Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $17.48. The latest store price is $34.99.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $34.99 | Latest store price | |
| $34.99 | Unity First Price 2026-08-24 2026-08-24 | |
| $17.48 | Unity New Release Discount 2026-08-24 2026-09-07 | |
| $17.48 | Unity New Release Discount 2026-08-24 2026-09-07 | |
| $17.48 | Unity New Release Discount 2026-08-24 2026-09-07 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Wild Orchard: Nut Trees
- Theme > Nature & Countryside
- Art & Visuals > 2D
- Art & Visuals > 3D
- Art & Visuals > VFX
- Art & Visuals > UI & GUI
Every tree tracks two independent axes of state: how far it has grown, and what season it's showing. A young sapling and a mature tree can each stand bare in winter, blossom in spring, hang heavy with fruit in summer, or fill out with leaf come autumn, all driven by smooth, dithered cross-fades rather than hard mesh swaps.
Drive them from your own day/night cycle, seasonal system, weather simulation, or direct player interaction. Whether you're building a serene garden, a working farm, or a frontier wilderness, Wild Orchard trees slot naturally into timer-based, event-driven, and save/load gameplay.
Trees Included
- Walnut
- Sweet Chestnut
- Almond
- Hazelnut
Features
- 5 growth stages per tree
- 4 seasonal foliage states per stage: Bare, Blossom, Fruit & Leaf
- 3 LOD levels for every growth and seasonal variant
- Smooth dithered cross-fade transitions between seasons and growth stages
- Ready-to-play FX for growing and harvesting
- Harvested fruit pickup models with drop, hover & collect animation
- UI icons for each harvested fruit
- Wind system with a URP foliage Shader Graph, leaf flutter and branch sway, visible in the editor
- Demo driver included, a clean, worked example of driving the trees from your own systems
- Additional props included: modular fence, crates, and grass
A clean, compact API - four core methods, a couple of convenience overloads, and three read-only properties cover virtually every gameplay scenario. Designed to be driven by your own systems rather than tied to a specific game framework, so it drops into existing projects without fighting your architecture.