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Wiener – Static Game Data Converter preview
Unity

Wiener – Static Game Data Converter

By Artisan, Inc.

$49.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $24.99. The latest store price is $49.99.

Recorded prices for Wiener – Static Game Data Converter 4 price observations from Aug 7, 2026 to Nov 4, 2026. Lowest recorded price $24.99. Exact dates and prices are listed below. $0.00 $25.00 $49.99 Aug 7, 2026: $49.99. Unity First Price 2026-08-07 2026-08-07 Aug 7, 2026: $24.99. Unity New Release Discount 2026-08-07 2026-08-21 Aug 7, 2026: $24.99. Unity New Release Discount 2026-08-07 2026-08-21 Nov 4, 2026: $49.99. Latest store price Aug 7, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$49.99Latest store price
$24.99Unity New Release Discount 2026-08-07 2026-08-21
$24.99Unity New Release Discount 2026-08-07 2026-08-21
$49.99Unity First Price 2026-08-07 2026-08-07

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Wiener – Static Game Data Converter

  • Tools, Systems & Learning > Development Tools & Automation
Wiener is a high-performance static game data tool for Unity. It converts static game data created in Excel or Google Sheets into optimized binary data and generated C# loader code for Unity projects. Wiener is designed for games and applications that manage large amounts of structured data, such as items, units, equipment, rewards, quests, balance parameters, localization text, and live-ops data. Instead of manually writing import code or maintaining custom spreadsheet parsers, Wiener lets you define how your data should be extracted, validated, converted, and loaded in Unity. Key use cases: Convert Excel or Google Sheets static game data into Unity-ready binary data. Generate C# code for loading and accessing converted data. Validate IDs, references, duplicate values, required fields, and data consistency. Handle large datasets efficiently. Support localization workflows with CSV output. Use row-level version filtering for live-ops or staged data. Support hot reload workflows for faster iteration. Detect data mismatch and tampering. Improve collaboration between planners and engineers. Wiener is especially useful for projects where game balance and content data are maintained outside Unity by planners, designers, or non-programmers. The package includes Unity editor tools, YAML-based data definitions, runtime loading code, samples, and documentation. Wiener does not depend on a specific render pipeline. It can be used with Built-in Render Pipeline, URP, or HDRP. Supported Unity versions: Unity 2021.3 LTS or later.

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