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WebP for Unity preview
Unity

WebP for Unity

By Darnelix

$49.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $34.99. The latest store price is $49.99.

Recorded prices for WebP for Unity 4 price observations from Aug 10, 2026 to Nov 5, 2026. Lowest recorded price $34.99. Exact dates and prices are listed below. $0.00 $25.00 $49.99 Aug 10, 2026: $49.99. Unity First Price 2026-08-10 2026-08-10 Aug 10, 2026: $34.99. Unity New Release Discount 2026-08-10 2026-08-24 Aug 10, 2026: $34.99. Unity New Release Discount 2026-08-10 2026-08-24 Nov 5, 2026: $49.99. Latest store price Aug 10, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$49.99Latest store price
$34.99Unity New Release Discount 2026-08-10 2026-08-24
$34.99Unity New Release Discount 2026-08-10 2026-08-24
$49.99Unity First Price 2026-08-10 2026-08-10

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About WebP for Unity

A complete WebP codec for Unity — encode and decode, still and animated, lossy and lossless, with alpha — written entirely in managed C#. It ships as one assembly with zero runtime dependencies. There is no .dll, .so, .a, or .aar to ship, sign, or debug. Unity compiles the same code for every target, so the same .webp decodes bit-identically in a Windows editor, on an iPhone, and on a WebGL page.

Display a .webp with no code. Drop the file into Assets/ and the editor importer turns it into a Texture2D, complete with a Project-window thumbnail and an inspector preview. At runtime, add a drop-on component to a GameObject — a uGUI RawImage or Image, a SpriteRenderer, or any Renderer. Point it at a path, StreamingAssets, a URL, a TextAsset, or raw bytes, and the image appears.

Stream from the web in one call. Fetch a .webp over UnityWebRequest straight into a Texture2D, with an optional memory and disk cache. Decoding runs on a background worker thread, and the texture upload is marshalled back to the main thread. The loaders come in async/Task, coroutine, and Awaitable forms, all cancellable.

Play animated WebP. The animation player component plays an animated .webp with play, pause, loop, speed, and seek, plus per-frame events. It streams frames by default to keep memory low, and can pre-decode short loops for zero per-frame cost.

Encode from Unity. The same package encodes a readable Texture2D, RenderTexture, or Color32 buffer back to WebP — lossy, lossless, near-lossless, and with alpha. Use it for screenshots, user-generated content, and runtime export.

Safe where native plugins break. The codec is reflection-free and driven entirely through its public API, so it is IL2CPP- and AOT-safe out of the box. A link.xml ships to survive code stripping at any level. Output is deterministic and bit-identical across platforms. The package runs under both Mono and IL2CPP, on desktop and mobile, and on WebGL.

Unity price last checked .

Prices and availability may change.