Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.50. The latest store price is $15.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price | |
| $15 | Unity First Price 2026-06-19 2026-06-26 | |
| $7.50 | Unity New Release Discount 2026-06-17 2026-07-01 | |
| $7.50 | Unity New Release Discount 2026-06-17 2026-07-01 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About WebP Importer - Native .webp Texture Import (Drag & Drop)
- Tools, Systems & Learning > Development Tools & Automation
Introducing WebP Importer for Unity. Converting every image by hand gets annoying fast. WebP Importer fixes that. Drop a .webp file into your project and Unity imports it like any other texture, ready to drag onto materials, UI, sprites or any texture slot. No renaming, no external converters, no extra steps.
Heads up: Static images only. WebP Importer does not play animated WebP. If you need animated GIF, APNG or WebP playback, grab the AnimatedImages asset instead.
Native Import: A real importer for the .webp extension. The file shows up in your Project window as a Texture2D, with a proper preview, just like a PNG or JPG would.
Clean Builds: Decoding happens in the Editor and the result is baked into your project. Your build ships a normal texture with no native libraries and no runtime code, so it works everywhere Unity does, WebGL, mobile, desktop and consoles included.
WebP Importer handles: Lossy WebP (VP8). Lossless WebP (VP8L). Alpha and transparency (lossless RGBA, and lossy with an alpha channel). sRGB / linear, mip maps, wrap and filter mode, aniso level and max size. Read/Write toggle. Optional compression (BC7/DXT, ETC2, ASTC) per build target. Optional Sprite generation, with pixels per unit and pivot.
Any Pipeline: The output is a plain Texture2D, so it works the same in Built-in, URP and HDRP.
Time-Saving: Stop converting images one by one. Drop them in and keep working.
macOS note: The bundled macOS libraries are not notarized. If Gatekeeper blocks them the first time, one command clears it (covered in the docs).
Heads up: Static images only. WebP Importer does not play animated WebP. If you need animated GIF, APNG or WebP playback, grab the AnimatedImages asset instead.
Native Import: A real importer for the .webp extension. The file shows up in your Project window as a Texture2D, with a proper preview, just like a PNG or JPG would.
Clean Builds: Decoding happens in the Editor and the result is baked into your project. Your build ships a normal texture with no native libraries and no runtime code, so it works everywhere Unity does, WebGL, mobile, desktop and consoles included.
WebP Importer handles: Lossy WebP (VP8). Lossless WebP (VP8L). Alpha and transparency (lossless RGBA, and lossy with an alpha channel). sRGB / linear, mip maps, wrap and filter mode, aniso level and max size. Read/Write toggle. Optional compression (BC7/DXT, ETC2, ASTC) per build target. Optional Sprite generation, with pixels per unit and pivot.
Any Pipeline: The output is a plain Texture2D, so it works the same in Built-in, URP and HDRP.
Time-Saving: Stop converting images one by one. Drop them in and keep working.
macOS note: The bundled macOS libraries are not notarized. If Gatekeeper blocks them the first time, one command clears it (covered in the docs).