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WebDAV for Unity preview
Unity

WebDAV for Unity

By Itay Sagui

$6.99

Rated 2.0/5 from 4 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $6.99. The latest store price is $6.99, matching the lowest recorded price shown here.

Recorded prices for WebDAV for Unity 1 price observations from Nov 6, 2026 to Nov 6, 2026. Lowest recorded price $6.99. Exact dates and prices are listed below. $0.00 $3.50 $6.99 Nov 6, 2026: $6.99. Latest store price Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$6.99Latest store price

About WebDAV for Unity

  • Tools, Systems & Learning > Game Templates & Systems
WebDAV for Unity is a complete, battle-tested WebDAV (RFC 4918) client for the Unity engine. Move files between your game and any WebDAV server - Nextcloud, ownCloud, SharePoint, IIS, Apache mod_dav, Yandex.Disk, HiDrive, Synology, QNAP, and dozens more - with one lightweight C# API. Drop in a ScriptableObject asset, fill in URL and credentials, and start moving data in minutes. Use it for cloud saves, user-generated content uploads, patch / DLC delivery, asset hot-reload, backups, or as an HTTPS-friendly FTP replacement.

Built on System.Net.Http.HttpClient with pooled, TLS 1.2 / 1.3 connections. Every operation has both an await-friendly async API and a blocking sync wrapper, with CancellationToken support and automatic lifetime cleanup. Ships with full C# source code, XML doc-comments, and a runnable sample.

Key features
- Full WebDAV verb coverage - PROPFIND (List, GetFile, GetFolder), GET, PUT, MOVE, COPY, DELETE, MKCOL, LOCK, UNLOCK, refresh-LOCK, PROPPATCH, OPTIONS.
- Async + sync - every method has both an …Async overload and a synchronous twin.
- CancellationToken on every async call, plus a built-in lifetime token that cancels in-flight requests on domain reload, Play-mode exit, or Reconnect().
- Ranged uploads & downloads - resume large transfers exactly where they stopped.
- WebDAV Locking (RFC 4918 §9.10) - exclusive write locks with timeout, owner, depth.
- Custom dead properties (PROPPATCH) for app-specific metadata.
- Server capability discovery (OPTIONS) - read DAV-class and allowed methods at runtime.
- ScriptableObject configuration - Create → WebDAV → Client puts an .asset in your project; reference it from any number of MonoBehaviour s or EditorWindow s.
- Connection pooling - one HttpClient per asset, transparently rebuilt only when config changes.
- Custom request headers - auth tokens, tracing IDs, tenant routing on every call.
- TLS hardening - pluggable per-client RemoteCertificateValidationCallback; runtime-only ICredentials so secrets never end up in your .asset file.
- Hardened XML parsing - DTDs disabled, external resolvers blocked. No XXE, no billion-laughs.
- Streaming uploads & downloads - never buffers the whole file in memory.
- Editor quality-of-life - masked password fields, Reconnect / Reset / Test Connection buttons, WebGL build warning.
- Detailed exceptions - WebDAVException.HttpCode, WebDAVConflictException for 409, clean OperationCanceledException propagation.
- Full C# source code - no DLLs, no obfuscation. Step into it with the debugger.

Tested servers
Nextcloud · ownCloud · SharePoint · IIS · Apache mod_dav · Yandex.Disk · HiDrive · DriveHQ · Box · Synology DSM · QNAP QTS · 4shared · Jungle Disk · Stack · TeraCloud · CloudMe — and many more.

Use cases
Cloud save-game sync · user-generated content upload (screenshots, replays, mods) · patch / DLC delivery from a self-hosted server · live-ops asset hot-reload · editor build artifact push · FTP / SFTP replacement for HTTPS-only environments · backup & restore.

Platforms
Windows / macOS / Linux Standalone · Android · iOS / tvOS · UWP · Consoles (PS / Xbox / Switch via IL2CPP). WebGL is not supported - the browser sandbox blocks raw HTTP sockets; the asset detects this and throws a clear exception.

Unity price last checked .

Prices and availability may change.