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Weaver Lite preview
Unity

Weaver Lite

By Kybernetik

FREE

Rated 4.0/5 from 8 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for Weaver Lite 1 price observations from Nov 4, 2026 to Nov 4, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Nov 4, 2026: FREE. Latest store price Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price

About Weaver Lite

  • Tools, Systems & Learning > Development Tools & Automation
Weaver allows you to avoid using magic strings to reference assets, animations, layers, navigation areas, scenes, shaders, and tags. This makes your code more efficient and robust to improve development productivity as well as runtime performance. Features: Asset Injection: attributes like SerializeField, but for static fields and properties (including private and readonly ones). Very useful for singletons and other global systems that would normally require some bad practices to set up. Asset Lists: automatically gather all assets of a specific type in a particular folder into a strongly typed list. Project Constants: procedurally generated scripts containing constants for animations, layers, navigation areas, scenes, shaders, and tags so that you don't need to use magic strings in your code. Procedural Assets: the system used to generate those scripts can be used to generate any type of asset using code: prefabs, meshes, materials, textures, sounds, etc. Object Pooling: easily and efficiently reuse objects to improve performance instead of creating and destroying them all the time.

Unity price last checked .

Prices and availability may change.