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Weapon Juice 2D preview
Unity

Weapon Juice 2D

By TheCoderGuy

$24.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $17.48. The latest store price is $24.99.

Recorded prices for Weapon Juice 2D 4 price observations from Jul 15, 2026 to Oct 31, 2026. Lowest recorded price $17.48. Exact dates and prices are listed below. $0.00 $12.50 $24.99 Jul 15, 2026: $24.99. Unity First Price 2026-07-15 2026-07-22 Jul 15, 2026: $17.48. Unity New Release Discount 2026-07-15 2026-07-22 Jul 15, 2026: $17.48. Unity New Release Discount 2026-07-15 2026-07-22 Oct 31, 2026: $24.99. Latest store price Jul 15, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$24.99Latest store price
$17.48Unity New Release Discount 2026-07-15 2026-07-22
$17.48Unity New Release Discount 2026-07-15 2026-07-22
$24.99Unity First Price 2026-07-15 2026-07-22

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Weapon Juice 2D

  • Theme > Military & Combat
  • Art & Visuals > VFX
Weapon Juice is a drop-in game-feel layer for your weapons. Your game decides what happens - damage, ammo, hit detection, movement - and Weapon Juice makes the moment land. Call Fire() when your weapon shoots and RegisterHit() when it connects; the feedback you composed plays automatically.

Composition is 100% data-driven and inspector-first. A Weapon Feel Profile is a list of feedback modules per event (Fire, Impact, Critical, Melee Hit...). Stack them, toggle them, label them, and reorder them - no code, no graphs, no state machines. Add your own feedback by deriving one class; it appears in the menu automatically.

It looks great with no art: flashes, impact sparks, shockwave rings, tracers, and the subtle muzzle glow are all procedural and render correctly in the URP 2D renderer (where 3D lights don't affect sprites) as well as in 3D.

Built for real projects: the firing path is pooled and allocation-free, it's Fast-Enter-Play-Mode safe, the core has no UGUI or URP package dependency, and it ships with EditMode tests and full, documented C# source.

What's in the box
- The WeaponFeel component + a tiny two-call API.
- 17 ready-made presets across Guns, Sci-Fi, Fantasy, and Melee.
- Feedback modules: Flash, Light Pop, Recoil, Camera Shake, Hit-Stop, Layered Audio (with mixer routing), Muzzle Flash, Casing Ejection, Tracer, Surface Impact, Impact Burst, Shockwave Ring, Decal, Melee Swing, and an optional Hitmarker.
- Surface system (metal sparks, flesh, wood...) resolved automatically from the hit collider, 2D and 3D.
- Projectile helper for real moving projectiles.
- Two generated demo scenes: an auto-firing range and a playable 2D platformer (move, jump, shoot, melee with combo escalation).
- In-package Quick Start, upgrade/serialization guide, and changelog.

Great for: indie and solo devs, 2D action platformers and run-and-guns, FPS/third-person/RPG, and mobile.

Unity price last checked .

Prices and availability may change.