Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Water Drop-Dynamic Rain Surfaces (URP)
- Theme > Nature & Countryside
- Theme > Realistic
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
What's inside?
The package includes two distinct, highly detailed shaders:
1. Dynamic Rainy Ground
Transform any standard surface into a realistic wet environment. Features procedural water puddles based on height maps, animated raindrop ripples, wetness level controls, and full PBR lighting support (Metallic, Smoothness, and Normals).
2. Procedural Rainy Window
A screen-space distortion shader that simulates raindrops streaming down a glass surface or camera lens. It features mathematically generated, randomized droplet paths, water trails, and an adjustable frosted glass blur effect without relying on static flipbook animations.
Whether you are building a moody racing game, an open-world adventure, or an immersive VR experience, both shaders are fully customizable via the Material Inspector to fit your specific art style and performance needs.
- 1x URP PBR Rainy Ground Shader (Procedural ripples, puddles, and refraction).
- 1x URP Screen-Space Rainy Window Shader (Procedural drops, trails, and Gaussian blur).
- Fully exposed material properties for extreme customizability.
- No flipbooks used; rain effects are procedurally generated via math and code.
- Highly optimized for cross-platform performance (PC, Mobile, and VR ready).