Water Caustics Effect for URP v2
Rated 5.0/5 from 16 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $20. The latest store price is $40.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $40 | Latest store price | |
| $20 | Unity Discount 2026-07-29 2026-08-12 | |
| $40 | Unity First Price 2026-07-29 2026-08-05 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Water Caustics Effect for URP v2
- Theme > Stylized
- Theme > Realistic
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
This asset contains two modules:
a Texture Generator and an Effect.
1. Water Caustics Tex Generator [ URP / HDRP / Built-inRP ]
- Generates rich, realistic animated caustic textures at runtime using a Compute Shader to simulate waves and light refraction.
- Supports both realistic and cartoon-like styles.
- This module works with all rendering pipelines.
- All parameters can be controlled via script.
- [Features] 4 Wave Layers, 3 Drawing Styles, Chromatic Aberration, Blur, Directional Blur, RGB Color Shift, Gamma, Brightness Adjustment, etc.
2. Water Caustics Effect [ URP(3D) only ]
- Applies caustic effects using the camera's depth and normal textures.
- VR supported.
- Supports Forward, Forward+, Deferred, and Deferred+.
- All parameters can be controlled via script.
- Can also be applied individually by embedding a Custom Function in shaders. This method works for materials not rendered in the depth texture, such as transparent materials. (Supports Shader Graph, HLSL, and Amplify Shader Editor.)
- [Features] Range control with Rectangle/Image/Stencil masks, attenuation by depth and distance, random texture tiling, texture rotation, RGB Color Shift, transparency effect, render timing adjustment, etc.
[ Unity 2020.3 LTS or higher supported ]
[ PC / MAC / iOS / Android / Switch / Quest2 tested]
[ DX11,12 / Metal / Vulkan / OpenGL / GLES3.1 supported ]
All source code is included.