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Wall Drinking Fountain with Bottle Filler (Rigged, Running Water) preview
Unity

Wall Drinking Fountain with Bottle Filler (Rigged, Running Water)

By Exaro Studio

$19.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19.98. The latest store price is $19.99.

Recorded prices for Wall Drinking Fountain with Bottle Filler (Rigged, Running Water) 2 price observations from Oct 20, 2026 to Nov 3, 2026. Lowest recorded price $19.98. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Oct 20, 2026: $19.98. Unity First Price 2026-10-20 2026-10-20 Nov 3, 2026: $19.99. Latest store price Oct 20, 2026 Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price
$19.98Unity First Price 2026-10-20 2026-10-20

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Wall Drinking Fountain with Bottle Filler (Rigged, Running Water)

  • Theme > Modern
  • Theme > Realistic
  • Art & Visuals > 3D
A game-ready commercial ADA wall-hung drinking fountain with bottle filler station, built to real-world architectural proportions (rim at 36 inches / 0.915 m).

The pressed stainless steel bowl features a rolled sanitary rim, deep basin with anti-splash design, drainage strainer, and a chrome bubbler head with orifice jet. The granite powder-coated shroud cabinet below has side louvres for ventilation. The upper stainless bottle filling tower features a recessed alcove, printed sensor graphic, bottle counter display, and a quick-fill spout.

All primary mechanisms and water flows are rigged and animated: PushFront presses the front push bar and arcs water from the bubbler into the basin; PushSide presses the lateral push bars with active water arc; Fill activates the optical sensor and dispenses a water stream from the bottle filler spout down into the drain.

Rigged on 6 bones (root, fill_stream, push_front, push_left, push_right, water_arc).

Skeletal mesh (~12,200 triangles), with baked 2K PBR materials (BaseColor, Normal, ARM/Roughness). The shroud cabinet supports recolourable materials (Light Gray Granite, Sandstone, Black, White, Navy, Evergreen). Includes FBX (skeletal mesh plus individual clip FBX files for Unreal) and GLB with all clips embedded.

You get:
• One skeletal mesh, rigged on 6 bones: 12,278 triangles, 6,163 vertices, real-world scale (48.4 x 47.9 x 120 cm)
• 3 animations, in place (listed below)
• Unreal Engine 5.5, 5.6, 5.7, 5.8 project: SK_WallFountainFiller; 3 animation sequences (AS_); Blueprint BP_WallFountainFiller with events PressFrontBar, PressSideBar, FillBottle; physics asset PHYS_WallFountainFiller; 3 materials and 6 material instances; 5 textures (2048 x 2048, 1024 x 1024); overview map L_WallFountainFiller_Overview showing every asset
• Unity 6+ package (.unitypackage): 1 prefab, the ExaroMechanism script to play the clips, 6 Standard-shader materials, 12 textures (2048 x 2048, 1024 x 1024) and a demo scene
• FBX: the mesh plus one FBX per animation, with 5 baked PBR textures (2048 x 2048, 1024 x 1024)
• GLB (glTF 2.0) with every animation embedded and its textures packed

Animations:
• PushFront: Presses the front push bar and arcs a stream of water from the bubbler into the basin (3.0 s)
• PushSide: Presses the lateral push bars and arcs a stream of water from the bubbler into the basin (3.0 s)
• Fill: Activates the bottle filler optical sensor and dispenses a water stream from the alcove spout into the basin (4.0 s)

Unity price last checked .

Prices and availability may change.