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VR Training Multiplayer - Photon Fusion preview
Unity

VR Training Multiplayer - Photon Fusion

By Photon Engine

FREE

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Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for VR Training Multiplayer - Photon Fusion 1 price observations from Nov 4, 2026 to Nov 4, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Nov 4, 2026: FREE. Latest store price Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
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About VR Training Multiplayer - Photon Fusion

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Modern
VR Training Multiplayer is a purpose-built VR sample for Meta Quest and PC-VR that demonstrates how Photon Fusion’s Shared-Authority topology supports multi-learner training scenarios. Three drone-themed activities—object identification, collaborative assembly, and real-time flight/landing—showcase magnetic interactions, role switching between teacher and learner, progress tracking, and reconnection-safe state recovery.

A centralized Learning Manager keeps every participant in sync, while a state-machine workflow exposes clear hooks for showing, hiding, or resetting objects across the room. The result: a repeatable blueprint for industrial or educational VR courses where multiple users can practice safely in the same session.

Key Features

Shared-Authority Multiplayer
All peers own their avatars and task objects; authority transfers automatically if a user disconnects.

Instant Role Switching
The default role is learner; one button promotes any participant to teacher, granting control over activity states.

Activity Framework & Progress Sync
Central manager tracks each learner’s status and score in real time; state changes trigger network-wide events.

Magnet & Structure Cohesion System
Snap-fit assembly with visual guides; linked parts move as a single unit yet break cleanly with one hand for lightweight objects and two hands for heavy objects from one or two different players, allowing full collaboration on any object.

Reconnection Handling
Learners who drop and re-join recover their objects and progress; abandoning the room frees their slot for newcomers.

Feedback Add-On
Centralised module dispatches sound, haptic, and visual cues so every action feels responsive.

Safe Simulation of Hazardous Tasks
Drone-control activity lets users practice take-off, flight, and precision landing without real-world risk.

Cross-Platform VR Input
Quest controllers: A/B/X/Y or sticks for teleport and rotation; grab buttons for objects; menu button toggles drone power. PC-VR OpenXR bindings included.

Voice & Proximity Chat
Photon Voice with distance-based audio groups keeps communication clear without excessive bandwidth.

Optimised Bandwidth
Progress values transmit only on significant change; physics runs locally, sending just the essential state for consistency.

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