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VR Physics Player Controller preview
Unity

VR Physics Player Controller

By Cloudwalkin Games

$59.99

Rated 5.0/5 from 39 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $25.20. The latest store price is $59.99.

Recorded prices for VR Physics Player Controller 2 price observations from Oct 7, 2026 to Nov 4, 2026. Lowest recorded price $25.20. Exact dates and prices are listed below. $0.00 $30.00 $59.99 Oct 7, 2026: $25.20. $25 Sale Nov 4, 2026: $59.99. Latest store price Oct 7, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$59.99Latest store price
$25.20$25 Sale

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About VR Physics Player Controller

HexaBody VR is a Physics Driven Rigidbody Controller featuring responsive locomotion, jumping, standing, and crouching. The body design allows for realistic player movement, feet and legs lift and stomp during the jump cycle making it easy to jump, land, and then stand up on objects and your environment.

This asset is built to work with the HurricaneVR Interaction Framework. It can still be used stand alone if you familiar with Unity programming.

Locomotion Features
-Smooth and Snap Turning.
-Walk, Run, Jump, Crouch, And Stand.
-Slope Angle Max Speed and Friction Curves.
-Easily control move speed based on crouch amount.
-Jump height controlled by Crouch Height based Animation Curve.
-Jump cycle feet lift and stomping controlled by animation curves.
-Configurable air acceleration
-Physics based climbing
-Stand on moving platforms using physics and friction
-Configurable horizontal jump velocity bonus based on crouch amount.

Player
-Define player height and leg height percentage
-Sit / Standing mode with automatic height calibration
-Standing calibration scales the camera based on variance between user vs player height
-Adjustable curve for pelvis -z offset based on crouch height
-Head Collision
-Configurable Min / Max camera height
-Hand stuck detection and resolving

Compatibility
Input and Interaction Framework agnostic, requires one input wrapper script to drive the player controller with the inputs of your choosing. A SteamVR and XRInputs controller wrapper example is provided to get you started.

Integrations
HurricaneVR Physics Interactions
Portals for VR has integrations with Hurricane and HexaBodyVR.

Unity price last checked .

Prices and availability may change.