Unity
VR Haptic Patterns
$4.99
Rated 0.0/5 from 1 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price |
About VR Haptic Patterns
Using VR Haptic patterns you can easily create complex vibration patterns that can be triggerd to convey important events to your players, or alternatively enhance the overall immersion of your game!
Object-wide Oscillation Simulation lets you configure & feel how a specific pattern propagates through the object that you're holding. Playback is as simple as triggering a pattern on a specific grabbable object, we handle finding each controller and sending out haptics in patterns.
In our own projects, this has proved especially immersive when for instance racking a pistol slide with one hand, and then feeling how the vibrations naturally spread to the other hand!
Several Playback Types are supported! You can play patterns in following manners:
- Progressively - Allows you to feel individual clicks and vibrations as you e.g. slowly push a button or rack a pistol slide.
- Play Over Time - Fire and forget! Patterns play over time and can be triggered upon certain events e.g. when holstering a weapon in order to make it extra identifiable for your players!
Layered Playback makes it possible for multiple patterns to play at once, and then having the overall vibrational strength automaticly combine.
Hands On Samples provide a quick way to learn how to further develop and build your own experiences. This package features a range of premade patterns and usecases for them, all of which can be explored in the demo!
Easy Install. Simply import VR Haptic Patterns in to a project with Unity XR Interaction Toolkit already installed and configured. Et Voilà!
Object-wide Oscillation Simulation lets you configure & feel how a specific pattern propagates through the object that you're holding. Playback is as simple as triggering a pattern on a specific grabbable object, we handle finding each controller and sending out haptics in patterns.
In our own projects, this has proved especially immersive when for instance racking a pistol slide with one hand, and then feeling how the vibrations naturally spread to the other hand!
Several Playback Types are supported! You can play patterns in following manners:
- Progressively - Allows you to feel individual clicks and vibrations as you e.g. slowly push a button or rack a pistol slide.
- Play Over Time - Fire and forget! Patterns play over time and can be triggered upon certain events e.g. when holstering a weapon in order to make it extra identifiable for your players!
Layered Playback makes it possible for multiple patterns to play at once, and then having the overall vibrational strength automaticly combine.
Hands On Samples provide a quick way to learn how to further develop and build your own experiences. This package features a range of premade patterns and usecases for them, all of which can be explored in the demo!
Easy Install. Simply import VR Haptic Patterns in to a project with Unity XR Interaction Toolkit already installed and configured. Et Voilà!