Unity
VR Gesture Detection
$65
Rated 0.0/5 from 2 ratings on Unity.
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Lowest recorded standalone price in this history: $65. The latest store price is $65, matching the lowest recorded price shown here.
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About VR Gesture Detection
- Theme > Military & Combat
VR Gesture Detection is a cutting-edge Unity asset that delivers high-performance gesture recognition for virtual reality applications. Now fully compatible with Unity 6 using Sentis inference engine, this system provides seamless integration with OpenXR, Meta's OVR, and other VR frameworks.
Key Features
- Unity 6 Ready: Upgraded to use Unity Sentis for neural network inference
- Cross-Platform VR Support: Works with OpenXR, Meta Quest, SteamVR, and more
- 90+ Pre-trained Gestures: Extensive library of common VR movements
- Event-Driven Architecture: Easy integration with existing Unity projects
- High-Performance: GPU-accelerated processing optimized for VR environments
- Comprehensive Documentation: Detailed guides for setup and implementation
Gesture Library
Our extensive gesture library includes, but is not limited to:
- Combat moves: uppercuts, punches, dodges
- Sports actions: bowling, frisbee throws, paddling
- Hand signals: claps, waves, timeouts
- Body movements: running, swimming, ducking
Use Cases
- Sports Simulation: Implement realistic paddleboarding, fishing, bowling, and more
- Combat Games: Create gesture-based weapon spawning, aiming, and fighting mechanics
- Character Control: Natural locomotion through swimming, running, and other movements
- Training Applications: Develop interactive learning environments with precise gesture recognition
- Creative Tools: Enable intuitive controls for VR art and design apps
Why Choose VR Gesture Detection?
1. Cutting-Edge Technology: Uses the latest Unity Sentis neural network framework
2. Cross-Platform: Compatible with all major VR platforms and frameworks
3. Precision & Speed: High accuracy detection with minimal latency
4. Easy Integration: Simple setup process with clear documentation
5. Example-Rich: Multiple demo scenes showcasing various implementations
6. Customizable: Adapt the system to your specific project needs
7. Ongoing Support: Regular updates and responsive assistance
Sample Implementations Included
- FightingTest: Combat mechanics with gesture-spawned weapons
- Fishing: Realistic fishing simulation with casting gestures
- PaddleBoard: Natural paddleboarding locomotion
- SimpleTest: Basic gesture detection testing
- SpawnItems: Object creation with throwing gestures
- CharacterControl: Avatar animation with gestures
Complete Gesture List
Basic Poses
- idle
- idle movement
- hold arms out
- hold arms up
- hold arms forward palms up
- hold arms forward palms down
Hand Movements
- upper cut right hand
- upper cut left hand
- pull down right hand
- pull down left hand
- right hand circle
- left hand circle
- right hand throw overhand
- left hand throw overhand
- super punch right
- super punch left
- waving right hand
- waving left hand
- look palm right
- look palm left
- facepalm right hand
- facepalm left hand
Arm Movements
- cross arms
- uncross arms
- extended arm circles
- rowing
Two-Handed Gestures
- push two hands
- upper cut two hands
- clap
- applause
- pull down two hands
- timeout two hands
- arms pound center
- yin yang
- jazz hands
- orb hands rotate
- windmill arms
- jump rope circles
- hand circles down
- right side two hand scoop
- left side two hand scoop
- reverse yin yang
- two hand throw overhand
- two hands push upward
- two hands push downward
- hands open skyward
- hands open groundward
- hands open right side
- hands open left side
- hands draw heart
- hands draw triangle
- hands draw square
- clap above head
- clap below waist
- clap behind back
- clap right side
- clap left side
- spiral hands upward
- spiral hands downward
Sport-Specific Motions
- paddleboard stroke right
- paddleboard stroke left
- paddleboard reverse stroke right
- paddleboard reverse stroke left
- draw bow right
- draw bow left
- reeling in right hand
- reeling in left hand
- throw fishing line right
- throw fishing line left
- fishing line precast right
- fishing line precast left
- bowling right
- bowling left
- bowling two hands
- frisbee throw right
- frisbee throw left
- frisbee throw two hands
- running
- breast stroke
- underwater swim
- lasso right
- lasso left
Directional Swipes
- right hand swipe across
- left hand swipe across
- right hand swipe up
- right hand swipe down
- right hand swipe L
- right hand swipe R
- left hand swipe up
- left hand swipe down
- left hand swipe L
- left hand swipe R
- right hand waving face
- left hand waving face
Head Movements
- yes nod
- no head shake
Tool-Based Gestures
- shovel dig right
- shovel dig left
- shovel throw right
- shovel throw left
- hammering right hand
- hammering left hand
Miscellaneous Gestures
- dodge left
- dodge right
- duck
With more gestures being added regularly!
System Requirements
- Unity 2020.3 or later (Unity 6.x recommended)
- Unity Sentis package
- Compatible VR headset (Meta Quest, Valve Index, HTC Vive, etc.)
Key Features
- Unity 6 Ready: Upgraded to use Unity Sentis for neural network inference
- Cross-Platform VR Support: Works with OpenXR, Meta Quest, SteamVR, and more
- 90+ Pre-trained Gestures: Extensive library of common VR movements
- Event-Driven Architecture: Easy integration with existing Unity projects
- High-Performance: GPU-accelerated processing optimized for VR environments
- Comprehensive Documentation: Detailed guides for setup and implementation
Gesture Library
Our extensive gesture library includes, but is not limited to:
- Combat moves: uppercuts, punches, dodges
- Sports actions: bowling, frisbee throws, paddling
- Hand signals: claps, waves, timeouts
- Body movements: running, swimming, ducking
Use Cases
- Sports Simulation: Implement realistic paddleboarding, fishing, bowling, and more
- Combat Games: Create gesture-based weapon spawning, aiming, and fighting mechanics
- Character Control: Natural locomotion through swimming, running, and other movements
- Training Applications: Develop interactive learning environments with precise gesture recognition
- Creative Tools: Enable intuitive controls for VR art and design apps
Why Choose VR Gesture Detection?
1. Cutting-Edge Technology: Uses the latest Unity Sentis neural network framework
2. Cross-Platform: Compatible with all major VR platforms and frameworks
3. Precision & Speed: High accuracy detection with minimal latency
4. Easy Integration: Simple setup process with clear documentation
5. Example-Rich: Multiple demo scenes showcasing various implementations
6. Customizable: Adapt the system to your specific project needs
7. Ongoing Support: Regular updates and responsive assistance
Sample Implementations Included
- FightingTest: Combat mechanics with gesture-spawned weapons
- Fishing: Realistic fishing simulation with casting gestures
- PaddleBoard: Natural paddleboarding locomotion
- SimpleTest: Basic gesture detection testing
- SpawnItems: Object creation with throwing gestures
- CharacterControl: Avatar animation with gestures
Complete Gesture List
Basic Poses
- idle
- idle movement
- hold arms out
- hold arms up
- hold arms forward palms up
- hold arms forward palms down
Hand Movements
- upper cut right hand
- upper cut left hand
- pull down right hand
- pull down left hand
- right hand circle
- left hand circle
- right hand throw overhand
- left hand throw overhand
- super punch right
- super punch left
- waving right hand
- waving left hand
- look palm right
- look palm left
- facepalm right hand
- facepalm left hand
Arm Movements
- cross arms
- uncross arms
- extended arm circles
- rowing
Two-Handed Gestures
- push two hands
- upper cut two hands
- clap
- applause
- pull down two hands
- timeout two hands
- arms pound center
- yin yang
- jazz hands
- orb hands rotate
- windmill arms
- jump rope circles
- hand circles down
- right side two hand scoop
- left side two hand scoop
- reverse yin yang
- two hand throw overhand
- two hands push upward
- two hands push downward
- hands open skyward
- hands open groundward
- hands open right side
- hands open left side
- hands draw heart
- hands draw triangle
- hands draw square
- clap above head
- clap below waist
- clap behind back
- clap right side
- clap left side
- spiral hands upward
- spiral hands downward
Sport-Specific Motions
- paddleboard stroke right
- paddleboard stroke left
- paddleboard reverse stroke right
- paddleboard reverse stroke left
- draw bow right
- draw bow left
- reeling in right hand
- reeling in left hand
- throw fishing line right
- throw fishing line left
- fishing line precast right
- fishing line precast left
- bowling right
- bowling left
- bowling two hands
- frisbee throw right
- frisbee throw left
- frisbee throw two hands
- running
- breast stroke
- underwater swim
- lasso right
- lasso left
Directional Swipes
- right hand swipe across
- left hand swipe across
- right hand swipe up
- right hand swipe down
- right hand swipe L
- right hand swipe R
- left hand swipe up
- left hand swipe down
- left hand swipe L
- left hand swipe R
- right hand waving face
- left hand waving face
Head Movements
- yes nod
- no head shake
Tool-Based Gestures
- shovel dig right
- shovel dig left
- shovel throw right
- shovel throw left
- hammering right hand
- hammering left hand
Miscellaneous Gestures
- dodge left
- dodge right
- duck
With more gestures being added regularly!
System Requirements
- Unity 2020.3 or later (Unity 6.x recommended)
- Unity Sentis package
- Compatible VR headset (Meta Quest, Valve Index, HTC Vive, etc.)