Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $24.49. The latest store price is $34.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $34.99 | Latest store price | |
| $34.99 | Unity First Price 2026-09-04 2026-09-04 | |
| $24.49 | Unity New Release Discount 2026-09-04 2026-09-18 | |
| $24.49 | Unity New Release Discount 2026-09-04 2026-09-18 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Voxel Terrain - Dig & Build Destructible Low Poly Worlds
- Tools, Systems & Learning > Level & World Building
- Theme > Stylized
- Theme > Low Poly
- Theme > Nature & Countryside
- Art & Visuals > 3D
TERRAFORM WITH 2 LINES OF CODE
• VoxelModifier.Dig(point, radius) — carve smooth spheres out of the world
• VoxelModifier.Build(point, radius, biome) — add matter in any of the 7 biome materials
• Strength overloads for gradual, hold-the-button sculpting
• That's the whole integration. No setup, no baking, no plugins.
STYLIZED LOW POLY LOOK
• Marching-cubes surface with TRUE flat shading — crisp faceted terrain, not smoothed blobs
• 7 vertex-colored biomes: grass, dirt, stone, sand, snow, purple ore and cyan crystal — recolor everything from one palette in the Inspector
• Dig down and the exposed material changes naturally: grass to dirt to stone, with ore pockets and crystal veins waiting deep underground
• Includes a vertex-color shader that works in URP AND Built-in from a single file — plus caves, cliffs and overhangs out of the box
FAST WHERE IT MATTERS
• Chunked world — only chunks you actually modify are re-meshed
• MeshColliders bake on a BACKGROUND THREAD: digging never stutters the main thread (measured: a full 96x48x96 world generates in ~150 ms)
• Everything is plain C# and one material — no compute shaders, no GPU requirements, mobile-friendly
PLAYABLE DEMO IN ONE CLICK
• Tools > Abduo Bricks > Voxel Terrain > Build Demo Scene creates the materials, the mining-gun prefab and a ready demo — on URP it even adds a post-processing volume (ACES, bloom, vignette) for the showcase look
• Fly around with a first-person mining gun: left-click digs, right-click builds, mouse wheel resizes the brush, on-screen UI picks the biome
• Works with BOTH input backends automatically (classic Input Manager and the new Input System) — no .inputactions setup
INCLUDED CONTENT
• Complete voxel engine source (worlds, chunks, noise, biomes, caves, ore)
• 5 low-poly FBX props with vertex colors: conifer, oak, rock cluster, glowing crystal ore, sci-fi mining tool
• Prop scattering that reacts to terrain: trees spawn on grass, digging under a tree knocks it out of the world
• Demo scene, mining gun controller, self-building demo UI, quick-start guide — every Inspector field has a tooltip