Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $24.99. The latest store price is $24.99, matching the lowest recorded price shown here.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $24.99 | Latest store price | |
| $24.99 | Unity Permanent Decrease 2026-09-05 2026-09-12 | |
| $49.99 | Unity Permanent Increase 2026-06-25 2026-07-02 | |
| $29.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Voxel Sandbox — Mobile Edition
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Level & World Building
- Theme > Low Poly
- Theme > Nature & Countryside
- Art & Visuals > UI & GUI
What's included:
• Procedural World Generation: Infinite chunk-based terrain with rivers, lakes, beaches, and trees — all driven by a customizable seed system.
• Full Mobile Touch Input: Virtual joystick with 4 modes (Fixed, Float, Dynamic, FixedFloating), look-drag zone, tap to place, and hold to break — all configurable in the Settings panel.
• Block Interaction System: Hold-to-break with animated crack overlay, per-block hardness values, and a step-based raycast for pixel-accurate voxel targeting.
• Inventory System: Hotbar and full inventory panel with stacking, tooltips, custom block support, and starting inventory generation.
• Save & Load System: Persistent JSON saves per world — stores player position, all block modifications, and full inventory state.
• Water Physics: Minecraft-style water flow, levels, falling water, and underwater visual effects.
• Creative Flight System: Double-tap the jump button to toggle flight mode. While airborne, use the jump button to ascend and the dedicated descend button — which appears automatically during flight — to move downward. Double-tap again to disable flight and return to normal gravity.
• Settings Panel: In-game graphics quality, render distance, and joystick mode — saved to PlayerPrefs.
Fully customizable: add new block types, adjust hardness values, extend the inventory, reskin the UI, or swap world generation parameters. All scripts are written in clean, modular C# under the VoxelGame namespace.
Requirements:
To use this asset, you must switch the Unity Build Platform to Android before pressing Play. Go to File → Build Settings → Switch Platform. The touch input system, joystick, and block interaction are built exclusively for mobile platforms and will not function on the default PC platform. For Editor testing, use Window → General → Device Simulator.