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Voxel Run Modular Endless Runner Template preview
Unity

Voxel Run Modular Endless Runner Template

By Guardabarranco

$39.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $39.99. The latest store price is $39.99, matching the lowest recorded price shown here.

Recorded prices for Voxel Run Modular Endless Runner Template 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $39.99. Exact dates and prices are listed below. $0.00 $20.00 $39.99 Jun 20, 2026: $39.99. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $39.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$39.99Latest store price
$39.99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Voxel Run Modular Endless Runner Template

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Stylized
  • Theme > Low Poly
  • Art & Visuals > 3D
Build Endless Runner Games Faster. Voxel Run is a modular endless runner template for Unity designed to provide a clean, extensible foundation for developers who want to build runner games without spending weeks creating core systems from scratch. Featuring lane-based movement, procedural voxel animation, mobile-compatible architecture, and a new interchangeable character skin system, Voxel Run gives you the essential gameplay framework while leaving complete freedom for customization. This is not a reskinned demo game. It is a developer-focused framework built to be expanded, modified, and integrated into your own projects. Core Runner Features: Movement System: Automatic forward movement. Lane-based horizontal switching. Jump mechanic. Slide mechanic. Double jump support. Ground detection system. Obstacle collision handling. Inspector-based balancing settings. Designed specifically for endless runner gameplay. Not intended as a free-roam character controller. New: Character Skin System. Version 3.0.1 introduces a complete skin swapping system. Features include: 20 interchangeable character skins included. Perfect for unlock systems, progression mechanics, cosmetic rewards, and character customization. Runtime skin switching. Expandable skin database. Compatible with procedural animation. No Animator required. Easy integration of custom skins. The visual appearance of the player can be changed independently from gameplay logic, allowing rapid customization and character progression systems. Procedural Voxel Animation. Voxel Run uses a fully code-driven animation system. Benefits: No Animator Controller required. No animation clips required. Lightweight runtime performance. Modular body structure. Easy character replacement. Supports custom voxel characters. Swap the visuals while keeping the gameplay logic intact. Developer-Focused Architecture. Built with maintainability and extensibility in mind. Includes: Modular C# architecture. Event-driven systems. Inspector-driven configuration. Decoupled gameplay modules. Easy system replacement. Clean code organization. Example events include: OnJump. OnLaneChange. OnSlide. OnCoinCollected. OnHit. OnPowerUpActivated. Create new mechanics without modifying the controller core. Included Example Systems: The package includes optional example implementations: Difficulty progression system. Coin collection system. Coin magnet effect. Shield power-up. Speed boost power-up. Double coins power-up. Plane power-up. Magnet power-up. Car obstacle system. Infinite ground tiling. Camera shake system. Pooled audio manager. Object pooling spawner. Basic game manager. Example voxel character. Character skin system. All systems are modular and can be replaced or removed independently. Mobile-Compatible Architecture. Voxel Run has been designed with mobile platforms in mind. Included optimizations: Object pooling. Procedural animation. Lightweight runtime logic. Touch and swipe controls. Mobile input support. Reduced runtime overhead. The package is compatible with Android and iOS. Final performance depends on project complexity and target hardware. Additional optimization and quality adjustments may be required depending on your game's content. A complete Mobile Optimization Guide is included covering: URP configuration. Quality settings. Audio optimization. Build settings. Spawn balancing. Performance recommendations. Package Includes: Endless Runner Controller. Lane Switching System. Jump and Slide Mechanics. Double Jump System. Procedural Animation Framework. Character Skin System. 20 Character Skins. Coin System. Power-Up Framework. Difficulty System. Infinite Ground Generator. Audio Pooling System. Camera Shake System. Example Demo Scene. Mobile Optimization Guide. Full Documentation. Ideal For: Endless Runner Games. Mobile Game Prototypes. Educational Projects. Gameplay Frameworks. Voxel Games. Casual Mobile Games. Rapid Prototyping. Quick Setup: Voxel Run is not a one-click game template. A small initial setup is required, including tags, layers, and player configuration. A structured Quick Start Guide is included and walks you through the process step by step. The included demo scene can be fully configured and running in approximately five minutes. No hidden dependencies. No complex installation. Just a documented and organized setup workflow.

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