Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price | |
| $15 | Unity Permanent Decrease 2026-10-24 2026-10-31 | |
| $25 | Unity First Price 2026-06-19 2026-06-26 | |
| $22.50 | Unity New Release Discount 2026-06-17 2026-06-24 | |
| $22.50 | Unity New Release Discount 2026-06-17 2026-06-24 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Voxel Creator - Game Creator 2
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
Voxel Creator is a modular voxel world framework designed to integrate seamlessly with Game Creator 2, providing a complete workflow for creating procedural block-based worlds inside Unity.
Create infinite-style chunked worlds with configurable terrain generation, biomes, rivers, lakes, caves-ready architecture, runtime block editing, Inventory integration, and a fully ScriptableObject-driven workflow. Customize every block with texture atlas support, separate top/side/bottom textures, hardness, preferred tools, drops, sounds, and more.
The package includes editor utilities, world generation presets, runtime hotbar support, save/load integration through Game Creator Memory, streaming chunks, optimized greedy meshing, configurable voxel props, and ready-to-use Game Creator Instructions for interacting with the world.
Key Features:
World Generation
Procedural chunk-based voxel terrain
Vertical world generation (World Size Y)
Configurable world size
Continental terrain generation
Rivers, lakes and oceans
Biome system (Plains, Forest, Mountains, Beach, Lake/River)
Runtime ore generation
World generation presets
Fast and Optimized generation modes
Runtime Performance
Distance-based chunk streaming
Lazy chunk generation
Per-chunk prop streaming
Greedy Visual Mesh optimization
Automatic fallback for non-Texture2DArray materials
MeshCollider generation
Dynamic chunk loading
Blocks
ScriptableObject block database
Texture atlas support
Independent top, side and bottom textures
Optional vertex color tint
Configurable hardness
Preferred tool per block
Configurable drops
Place and break sounds
Runtime block editing
Tools & Mining
Tool system
Hand, Pickaxe, Axe and Shovel support
Tool efficiency multipliers
Block breaking progress
Procedural breaking cracks
Break particles
Break progress events
Props
Runtime voxel props
Per-biome prop spawning
Breakable props
Inventory item drops
Persistent removed props after saving
Game Creator 2 Integration
Native Game Creator 2 integration
Game Creator Inventory integration
Runtime Hotbar (1-9)
Place blocks using the equipped Inventory item
Ready-to-use Instructions for:
Place Block
Destroy Block
Set Block
Get Block
Compare Block
Save Raycast Block
Generate World
Clear World
Rebuild World
Interaction
Raycast block targeting
Edge highlight selection
Configurable interaction distance
Runtime placement and destruction
Compatible with Input System
Save & Load
Game Creator Memory integration
Save and restore:World seed
World size
Modified chunks
Runtime terrain changes
Removed props
Navigation
NavMesh rebuild support
Per-chunk NavMesh options
Off-Mesh Link helper support
Editor Tools
Setup window
Repair utilities
Custom inspectors
Block database editor
Atlas setup tools
World presets
Automatic project setup utilities