Unity
Volumetric Light System - fast lights & fog for URP, HDRP & Built-in
$44.99
Rated 5.0/5 from 6 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $44.99. The latest store price is $44.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $44.99 | Latest store price |
About Volumetric Light System - fast lights & fog for URP, HDRP & Built-in
- Art & Visuals > VFX
Light beams, god rays and atmospheric fog without wrestling with post-processing stacks or paying for it in frame time. Add one component to any light and start tweaking. Done.
MAIN FEATURES
One component, instant results: Works on spot, point and area lights. Scene-view handles let you shape range and angle directly in the viewport.
High performance: Lightweight Shader Graph based rendering, per-light mesh detail control (8–64 segments), change-aware updates that only touch the GPU when something actually changed. Built with mobile and VR in mind.
Runtime-ready (NEW): Spawn volumetric lights at runtime, instantiate them from prefabs, switch profiles on the fly.
Profiles: Share a look across dozens of lights and adjust it in one place, or override per light.
Animated fog & fading: Animated fog textures, custom fade gradients, intersection fade, camera distance fade, HDR colors, alpha & additive blending. Flicker/animation components included.
Full source & Shader Graphs included: easy to modify and extend.
NEW IN 2.2: Full runtime/build support · scene-view handles · mesh detail (LOD) setting · big performance pass · many fixes.
COMPATIBILITY
Built for Unity 6+, ships with legacy shader versions for older Unity releases. URP & HDRP (Unity 2020+), Built-in (Unity 2021+). Tested on PC, macOS, consoles, Android/iOS and VR.
Limitation: This system is built for speed, so it does not render volumetric shadows (that would cost the performance). If you need shadowed volumetrics, this isn't the right tool.
MAIN FEATURES
One component, instant results: Works on spot, point and area lights. Scene-view handles let you shape range and angle directly in the viewport.
High performance: Lightweight Shader Graph based rendering, per-light mesh detail control (8–64 segments), change-aware updates that only touch the GPU when something actually changed. Built with mobile and VR in mind.
Runtime-ready (NEW): Spawn volumetric lights at runtime, instantiate them from prefabs, switch profiles on the fly.
Profiles: Share a look across dozens of lights and adjust it in one place, or override per light.
Animated fog & fading: Animated fog textures, custom fade gradients, intersection fade, camera distance fade, HDR colors, alpha & additive blending. Flicker/animation components included.
Full source & Shader Graphs included: easy to modify and extend.
NEW IN 2.2: Full runtime/build support · scene-view handles · mesh detail (LOD) setting · big performance pass · many fixes.
COMPATIBILITY
Built for Unity 6+, ships with legacy shader versions for older Unity releases. URP & HDRP (Unity 2020+), Built-in (Unity 2021+). Tested on PC, macOS, consoles, Android/iOS and VR.
Limitation: This system is built for speed, so it does not render volumetric shadows (that would cost the performance). If you need shadowed volumetrics, this isn't the right tool.