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Volumetric Blood Fluids preview
Unity

Volumetric Blood Fluids

By kripto289

$30

Rated 4.0/5 from 65 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $30.

Recorded prices for Volumetric Blood Fluids 4 price observations from Jul 29, 2026 to Nov 4, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $15.00 $30.00 Jul 29, 2026: $30. Unity First Price 2026-07-29 2026-08-05 Jul 29, 2026: $15. Unity Discount 2026-07-29 2026-08-12 Oct 7, 2026: $24.90. $25 Sale Nov 4, 2026: $30. Latest store price Jul 29, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$30Latest store price
$24.90$25 Sale
$15Unity Discount 2026-07-29 2026-08-12
$30Unity First Price 2026-07-29 2026-08-05

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Volumetric Blood Fluids

  • Art & Visuals > VFX
Works on all platforms (PC/Consoles/Mobiles) instead of WebGL
Supported URP/HDRP 6.0+
Pack includes 17 blood prefabs with baked fluids and decals
Android DEMO
PC DEMO

-Works out of the box.
Just drag and drop on a scene
-Easy scaling (using transform scale)
-Any color
-Any layer for the decal rendering
-Decals appear to depend on the height of a blood position (up to 2~5 meters)
-Used screen space decals for standard rendering and native decals system for urp/hdrp
It's fast enough. This method does not duplicate a mesh like a projector and used only 12 triangles per decal.
-Used instanced rendering for the blood and decals You can render the same blood prefab 500 times in two draw calls
-The number of triangles per effect 3k-6k.

Blood decals on animated models have artifacts (the decal is static relative to the skinned mesh), so it is recommended to use decals only with static surfaces (terrain/floor/etc)

Unity price last checked .

Prices and availability may change.