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Visual Script preview
Unity

Visual Script

By Catsoft Works

FREE

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for Visual Script 2 price observations from Nov 6, 2026 to Nov 7, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Nov 6, 2026: FREE. Unity First Price 2026-11-06 2026-11-06 Nov 7, 2026: FREE. Latest store price Nov 6, 2026 Nov 7, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price
FREEUnity First Price 2026-11-06 2026-11-06

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Visual Script

  • Tools, Systems & Learning > Development Tools & Automation
Create gameplay logic without writing code. No node graphs, no wires: Just readable lists of steps that run from top to bottom.

EVENTS:

Drop an Event component on any game object and choose when it runs and what it does.
- Triggers: Decide when it runs.
- Instructions: Say what it does.
- Conditions: Decide whether to go on.

There are over 5000 nodes that allow you to interact with Unity just like you would via code, without its complexity but with the same performance.

You can also extend the system in C# and easily create your own Instructions, Conditions, Triggers and Signals.

SIGNALS:

Every field is a Signal, which reads or writes a value, and notifies when the value has changed.

You can bind to any value and react the moment it changes. For example, to refresh the health bar, open a door or play an animation. It keeps the project modular and promotes a decoupled architecture that makes making games much easier.

VARIABLES

Variables and Local Variables store numbers, text, colors, vectors, game objects, sprites and more. You can use them to keep track of the game's state.

SAVE & LOAD

Save and load games with a single instruction, across multiple save slots.

The Remember component saves position, active and destroyed state, local variables and more.

REGISTRY

Browse, install and share custom modules and scripts right inside the Unity Editor. Find new Instructions, Conditions, Triggers, Signals and Modules at the official website.

Unity price last checked .

Prices and availability may change.