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Visual FSM Graph Editor – AI State Machine Tool preview
Unity

Visual FSM Graph Editor – AI State Machine Tool

By Monarch Wing Studios

$14.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.

Recorded prices for Visual FSM Graph Editor – AI State Machine Tool 5 price observations from Jul 29, 2026 to Nov 5, 2026. Lowest recorded price $14.99. Exact dates and prices are listed below. $0.00 $15.00 $29.99 Jul 29, 2026: $29.99. Unity First Price 2026-07-29 2026-08-05 Jul 29, 2026: $20.99. Unity New Release Discount 2026-07-29 2026-08-12 Jul 29, 2026: $20.99. Unity New Release Discount 2026-07-29 2026-08-12 Nov 5, 2026: $14.99. Unity Permanent Decrease 2026-11-05 2026-11-12 Nov 5, 2026: $14.99. Latest store price Jul 29, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$14.99Latest store price
$14.99Unity Permanent Decrease 2026-11-05 2026-11-12
$20.99Unity New Release Discount 2026-07-29 2026-08-12
$20.99Unity New Release Discount 2026-07-29 2026-08-12
$29.99Unity First Price 2026-07-29 2026-08-05

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Visual FSM Graph Editor – AI State Machine Tool

  • Tools, Systems & Learning > Development Tools & Automation
FSM Graph Editor Tool. Design and debug AI state machines visually, without leaving Unity's Editor. FSM Graph Editor lets you build patrol, chase, attack, and any other agent behavior as a drag-and-drop graph of ScriptableObject states and conditions, then watch it run live during Play mode. Visual Graph Editor: Build state machines by dragging nodes and connections in a dedicated GraphView window (Tools > MonarchWing > FSM Graph Editor). Snap-to-grid, zoom and pan, and reroute nodes keep even large graphs readable. ScriptableObject Architecture: States and conditions are plain ScriptableObjects with no dependency on the editor, so your AI logic works the same in builds as it does at design time. Multiple entities can safely share one FSM asset: each gets its own running instance under the hood. Live Play Mode Debugging: Select any entity while your game is running and the graph window instantly shows that entity's actual live state machine, with the active state highlighted and a short trail of its recent transitions. No console log spam required to see what your AI is doing. Decoupled Condition Logic: Compose complex transition logic from simple building blocks using included Logic Gate conditions (AND, OR, NEGATE) that wrap your existing conditions, instead of writing a new script for every combination. Runtime Spawning Support: Configure patrol routes and targets from code, so you can spawn FSM-driven entities procedurally (object pools, crowds) rather than only wiring them by hand in the Inspector. Custom Inspector Integration: A one-click shortcut on any FSM-driven component jumps straight to its state machine in the graph editor. Example Content Included: A working Soldier-chases-Target demo scene, plus reference state and condition scripts to copy from when building your own behaviors.

Unity price last checked .

Prices and availability may change.