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Vision Pipe preview
Unity

Vision Pipe

By Quantum Render Lab

$25

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $25. The latest store price is $25, matching the lowest recorded price shown here.

Recorded prices for Vision Pipe 2 price observations from Aug 7, 2026 to Nov 2, 2026. Lowest recorded price $25. Exact dates and prices are listed below. $0.00 $12.50 $25.00 Aug 7, 2026: $25. Unity First Price 2026-08-07 2026-08-07 Nov 2, 2026: $25. Latest store price Aug 7, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$25Latest store price
$25Unity First Price 2026-08-07 2026-08-07

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Vision Pipe

Vision Pipe is a powerful Unity framework that brings real-time computer vision and camera processing capabilities to Unity applications. Built on top of Google's MediaPipe technology, Vision Pipe provides high-performance hand, face, and pose tracking with an easy-to-use Unity API, allowing developers to create interactive AR experiences without dealing with complex native integrations. The asset includes a complete device native camera pipeline, GPU-accelerated tracking, and Unity-friendly data structures, making it easy to transform camera input into interactive gameplay, character control, avatar animation, and immersive XR experiences. Key Features High Performance Android: OpenGLES 2, OpenGLES 3, Vulkan GPU delegate support when available Automatic CPU fallback Asynchronous processing pipeline Camera Pipeline Support for front and rear cameras Runtime camera switching Multiple camera resolution options GPU-accelerated image processing Hand Tracking Real-time hand landmark detection and tracking 21 image-space landmarks per hand 21 world-space landmarks per hand Multi-hand tracking support Face Tracking Real-time face landmark detection 478 facial landmarks Face blendshape output Facial transformation matrices Avatar animation and facial expression tracking support Pose Tracking Full-body pose landmark tracking Image-space and world-space pose landmarks Multi-pose tracking support Suitable for fitness, motion analysis, and character control Flexible Runtime Configuration Enable or disable trackers at runtime Configure confidence thresholds Select model files from StreamingAssets Performance-Focused Design Efficient texture update pipeline Built for modern graphics APIs and hardware Unity Editor Limitations Tracking functionality requires a physical Android device Camera input is not available in the Unity Editor Use device builds for testing and deployment Platform Support Android: Minimum required API Level: 24 (Android 7.0) Vulkan Rendering Supported on Android API Level 28 or higher Hardware acceleration requires Android Hardware Buffer (AHB) import support If AHB import is unavailable, Virex automatically falls back to a pixel-copy rendering path

Unity price last checked .

Prices and availability may change.