Current sales News My Tracked Assets Login
Vintage Radio Grand - Hero Prop with Static Variants preview
Unity

Vintage Radio Grand - Hero Prop with Static Variants

By Nollie Inward Game Assets

$25

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $25. The latest store price is $25, matching the lowest recorded price shown here.

Recorded prices for Vintage Radio Grand - Hero Prop with Static Variants 1 price observations from Nov 5, 2026 to Nov 5, 2026. Lowest recorded price $25. Exact dates and prices are listed below. $0.00 $12.50 $25.00 Nov 5, 2026: $25. Latest store price Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$25Latest store price

About Vintage Radio Grand - Hero Prop with Static Variants

  • Theme > Realistic
  • Art & Visuals > 3D
Most suitable for realistic environments. Hero variants have dense geometry and every moving part is separated into objects. It absolutely can be used in a game due to well optimized LODs in 6 iterations. Lighter prop variant is well fitted for more tight geometry budget, some parts are moving. In case you want to reduce drawcalls to minimum - there are static variants which come as single objects. Prop and static variants have LODs in 4 iterations. Hero and prop variants use more complex collider setup, every submesh has its own collider. In static variants colliders are reduced to minimum (1 or 2 boxes). LODs were created manually, with reducing small triangles first in mind. Package comes set up for HDRP, but also has materials set up for Build-in Pipeline and Universal Render Pipeline. To convert prefabs to Build-in Pipeline just assign standard materials (provided) to files in Meshes folder. To convert to URP one step beyond is just changing the shader from Standard to URP Lit. Keep in mind transparent materials won't be looking as good as in HDRP, and to gain better visuals custom transparency shader is advised. Textures are provided in 2 variants - Clean and Dirty. Textures applied in the materials are in PBR Metallic Roughness. In additional folder there are also textures for PBR Specular Glossiness (converted). Textures use custom naming convention (details in README file in documentation). Textures created with InstaMAT.

Unity price last checked .

Prices and availability may change.