Vigil: Survival Horror Fixed Camera System
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Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $29.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $29.99 | Latest store price | |
| $29.99 | Unity First Price 2026-06-19 2026-06-26 | |
| $14.99 | Unity New Release Discount 2026-06-09 2026-06-23 | |
| $14.99 | Unity New Release Discount 2026-06-09 2026-06-23 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Vigil: Survival Horror Fixed Camera System
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
Vigil is the complete fixed camera system for Unity, built for developers creating Survival Horror, psychological thriller, and cinematic adventure games. Inspired by the classics - Resident Evil, Silent Hill, Dino Crisis - Vigil gives you a director's toolkit to compose deliberate camera angles, orchestrate professional transitions, and guide your player's experience with precision.
No complex scripting required. Drag-and-drop components, intelligent activation volumes, and a best-in-class editor toolset do the heavy lifting.
6 CINEMATIC TRANSITIONS
Cut - Instant switch, zero latency. The classic RE feel.
Fade - Smooth fade to black and back. Configurable duration and curve.
Blend - Positional interpolation between two camera positions.
DollyZoom - The Vertigo effect. Distance and FOV interlock to keep a focal point fixed while the background perspective shifts dramatically.
WhipPan - Front-loaded snap with 8 degree rotational overshoot and natural settle. Perfect for fast scene cuts.
Iris - Circular wipe that closes and opens around the new camera. No shader assets required - works with Built-in, URP, and HDRP out of the box.
SMART ACTIVATION VOLUMES
Trigger volumes that activate cameras when the player enters, resolved by priority when overlapping:
restoreOnExit - automatically restores the previous camera on exit
CameraSelectionMode - always show the same camera (Single), rotate in order (Sequential), or pick at random (Random) on each entry
Per-volume transition override - different transition than the manager default
Priority system - higher priority volumes always win
FIXEDCAMERASEQUENCE - SCRIPTED CUTSCENES WITHOUT TIMELINE
Chain cameras into scripted sequences with zero external dependencies:
Per-step hold duration, transition override, OnStepEnter / OnStepExit events
Animated cinematic letterbox bars (2.35:1 ratio, fully configurable)
preRollDelay / postRollDelay - breathing room between gameplay and cutscene
Loop mode for ambient cinematic loops
PlayFromStep(int) - jump directly to any step in the sequence from code or a UnityEvent
Manager lock during playback - no external trigger can interrupt the sequence
CAMERABLOCKINGVOLUME - GEOGRAPHIC MANAGER LOCK
A trigger volume that locks the camera manager while the player is inside. Approaching a boss, a key prop, or a scripted moment? The camera switches to your chosen angle and stays there - immune to any other volume or event - for as long as the player remains in the zone.
REDOORINTERACTABLE - THE COMPLETE RE DOOR SEQUENCE
The iconic Resident Evil door moment, fully implemented as a reusable component:
Door pivot animation with custom AnimationCurve
Player auto-walk through the doorway
Fade to black at the threshold
Arrival on the other side at a configurable transform and camera
All timings and curves driven by a DoorDefinition ScriptableObject - one asset controls every door in your project
No hardcoded values, no scene dependencies
PROFESSIONAL EDITOR TOOLSET
A suite of editor windows designed to speed up your camera design workflow:
Top-Down Camera Map - 2D scene overview with camera frustums, volume overlays, and a coverage heatmap
FixedCameraValidator - 18 automated checks: missing references, overlapping volumes, unregistered cameras and more
Camera Path Planner - place waypoints in the Scene View and simulate camera coverage before Play Mode
Volume Painter - paint activation volumes directly in the Scene View with a ghost wireframe preview
Camera Bookmarks Window - capture, jump to, and re-apply camera positions from the editor
FixedCameraSceneOverview - at-a-glance summary of all cameras, volumes, sequences and blocking zones
Scene Overlay - quick-access toolbar integrated into the Unity 2021.2+ Scene View overlay system
SELF-CONTAINED ADDONS
Drop onto any FixedCamera for additional behaviour - zero external dependencies:
CameraIdleMotion - per-camera Perlin noise idle breathing with amplitude multiplier and seed offset
CameraAudioBridge - transitions AudioMixerSnapshot on camera activate
CameraPostProcessBridge - enables/disables a Post Process Volume on activate/deactivate
CameraAIStateBridge - detects nearby enemies via OverlapSphere and switches to a tension camera automatically
CameraDoorTrigger - lightweight fade + event door trigger, decoupled from any scene loader
OPTIONAL INTEGRATIONS WITH THE NOOCTURNAL STACK
Zero compilation errors if the asset is not installed:
CinematicDirector - locks the manager during cinematics and restores on end
ModularInteractableKit - trigger camera switches from interactable objects
SceneLoaderSystem - set the entry camera on scene load