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VFX Toolbox - All-in-One Toolkit for VFX Artists preview
Unity

VFX Toolbox - All-in-One Toolkit for VFX Artists

By Unity China Publisher Hub

$30

About VFX Toolbox - All-in-One Toolkit for VFX Artists

  • Tools, Systems & Learning > Development Tools & Automation
VFX Toolbox is a Unity Editor extension toolkit designed specifically for VFX artists. It provides 5 functional modules accessible via Tools → VFX Toolbox, helping VFX artists significantly reduce repetitive manual operations. Five Major Features: 1. Material Cloner: Batch clone and replace materials on selected GameObjects. Supported Renderers: MeshRenderer, SkinnedMeshRenderer, ParticleSystem, TrailRenderer, LineRenderer, VFX Graph (VisualEffect). Naming Modes: By GameObject Name + suffix, keep Original Name + _Clone, or Custom name. Material Selection: Supports "All materials" or "Custom index" to specify individual material slots. Highlights: Automatically creates output directories, supports Undo, one-click batch processing with output path and naming settings persisted via EditorPrefs. 2. Particle Batch Edit: Batch modify ParticleSystem parameters for multiple selected GameObjects. Modifiable Parameters: Duration, Loop, Start Delay, Start Lifetime, Start Speed, Start Size, Max Particles, Gravity Modifier, Start Color. Three Modify Modes: Set (replace value), Add (add to current value), Multiply (multiply by current value). Scope Control: Optional "Include Child Particle Systems" option. Highlights: Right panel shows current parameter range (min-max) for all selected ParticleSystems in real time, providing a clear overview before modification. Supports Undo batch operations. 3. VFX Preset System: Save, preview, manage, and spawn VFX presets. Save Preset: Select any GameObject with ParticleSystems in the scene, and save as a Prefab with one click. Materials are automatically cloned into a separate _Materials subfolder, ensuring preset independence. Preview System: Renders in an isolated Preview Scene, independent of Scene/Game views. Built-in grid display (X axis red, Z axis blue) for spatial reference. Mouse drag to rotate camera, scroll to zoom. Toolbar: Play/Pause, Replay, Reset View, Loop toggle, Resolution scaling (1x-3x), Background color adjustment. Displays current preview preset name and simulation time. Supports Timeline (PlayableDirector) driven effects. Camera settings (angle, distance) and preview parameters are persisted across sessions. Preset Management: Double-click to rename (with Enter/Esc key support), drag to reorder, Spawn to Scene (instantiates at selected object's position with matching parent/transform), Locate in Project, Delete Preset (simultaneously removes prefab and materials folder). Highlights: Material automatic cloning ensures preset self-containment; preview render uses URP camera; preset order persists via EditorPrefs; selected preset state also persists across sessions. 4. Batch Rename: Batch rename selected assets or GameObjects. Four Modes: Prefix (add prefix), Suffix (add suffix), Sequence (Prefix_BaseName_Number_Suffix format, supports start number, step, digit count configuration), Replace (find and replace text). Highlights: Real-time preview of old name → new name mapping, supports both Hierarchy GameObjects and Project window assets, supports Undo, changes automatically mark scene as dirty. 5. Asset Collector: Collect (copy or move) materials and textures used by GameObjects into organized folders. Material Collection: 4 naming modes: Keep Original, RenameByGameObject (supports sequence numbering + find/replace), CustomPrefix, CustomSuffix. Copy or Move operation modes. In Copy mode: optional "Redirect to GameObject" to update original GameObject's material references to new copies. Texture Collection: 4 naming modes: Keep Original, CustomPrefix, CustomSuffix, RenameAll. Copy or Move operation modes. In Copy mode: optional "Redirect to Material" to update texture references in copied materials. VFX Graph Support: Accesses VisualEffect components via reflection, no hard dependency. Highlights: Preview panel displays all to-be-collected materials and textures (with thumbnail) with editable names; finds all texture properties on materials via ShaderUtil; displays progress bar during collection; automatically opens output folder upon completion. General Highlights: Bilingual Support: English/Chinese one-click switch, settings persist across sessions. Settings Persistence: All module settings are saved via EditorPrefs, maintaining consistent experience across sessions. Undo Support: All modification operations support Unity Undo, reducing misoperation risks. Auto Path Creation: Output directories are automatically created recursively, no manual folder creation needed. No External Dependencies: VFX Graph support via reflection, does not affect usage when the package is not installed. Compatible with Unity 2021.3+.

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