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VFX Texture Tool - Procedural Noise Texture Generator preview
Unity

VFX Texture Tool - Procedural Noise Texture Generator

By Unity China Publisher Hub

$20

About VFX Texture Tool - Procedural Noise Texture Generator

  • Tools, Systems & Learning > Development Tools & Automation
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
Features:
- 13 Procedural Types — Gradient Noise, Simple Noise, Voronoi, Simplex Noise, fBm, Ridged Multifractal, Turbulence, Domain Warping, Checkerboard, Ellipse, Polygon, Rectangle, and Rounded Rectangle.
- Dual-Texture Blending — Combine two textures with 9 blend modes: Lerp, Multiply, Add, Screen, Overlay, Subtract, Max, Min, and UV Offset.
- Post-Processing — Built-in contrast, edge feather, and Gaussian blur applied on the GPU.
- Seamless Tiling — One-click seamless mode with automatic period snapping.
- Flexible Output — 64 to 2048 resolution; PNG 8/16-bit or EXR 16/32-bit, auto-configured as linear non-sRGB with repeat wrap.
- Real-Time Preview — Parameter changes are reflected instantly via debounced GPU dispatch.
- GPU Pipeline — Entire generation runs on the GPU via a single compute shader with dedicated kernels per type, eliminating CPU bottlenecks.
- Zero Setup — Open from Tools → VFX Texture Tool; default config is auto-created on first launch.
- Editable Parameters — All parameters are per-instance and editable in real time, enabling fast iteration without external tools or baking.

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