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Vfx stylized Flame-Fire Flame preview
Unity

Vfx stylized Flame-Fire Flame

By Game HUB

$5

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $5. The latest store price is $5, matching the lowest recorded price shown here.

Recorded prices for Vfx stylized Flame-Fire Flame 1 price observations from Nov 6, 2026 to Nov 6, 2026. Lowest recorded price $5. Exact dates and prices are listed below. $0.00 $2.50 $5.00 Nov 6, 2026: $5. Latest store price Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$5Latest store price

About Vfx stylized Flame-Fire Flame

  • Theme > Stylized
  • Art & Visuals > VFX
This pack allows developers to create realistic and stylized fire effects with adjustable parameters such as distortion, dissolve, color intensity, and animation speed. It is optimized for performance and flexibility, making it suitable for games, animations, and VFX-driven environments.

How to Use?
1. Import the StylizedFlameVFxPack into your Unity URP project.
2. Enter play mode and press “Left Mouse” to test the next effect in demo scene.
3. Easily integrate the effects into your project with drag and drop functionality like Drag and Drop Prefab into scene.
4. Apply the Flame Material to a particle system, or mesh to create a stylized flame effect.

Customization:
Adjust Color to match the desired fire effect (e.g., red-orange for fire, blue for magic flames).
Modify DistortionAmount and DistortionScale for different flame motion styles.
Set DissolveSpeed for faster or slower flame flicker.
Also modify the Smoke and flame Spark particles using inspector properties.

Flame Shader Graph:
Properties:
MainTex (Texture2D): Base texture for the flame.
Color (HDR Color): Controls the flame's color and intensity.
DistortionAmount (Float): Adjusts the intensity of the flame’s distortion effect.
DistortionScale (Float): Controls the scale of the distortion, affecting how warped the flame looks.
DissolveSpeed (Vector2): Controls the movement speed of the dissolve effect, giving the flame its animated flicker.
DissolveScale (Float): Adjusts the size of the dissolve pattern on the flame.
DissolveAmount (Float): Controls the amount of flame dissolving over time, useful for fading effects.

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