Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $13.99. The latest store price is $13.99, matching the lowest recorded price shown here.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $13.99 | Latest store price | |
| $13.99 | Unity Permanent Decrease 2026-10-08 2026-10-15 | |
| $13.99 | Unity New Release Discount 2026-07-22 2026-08-05 | |
| $13.99 | Unity New Release Discount 2026-07-22 2026-08-05 | |
| $19.98 | Unity First Price 2026-07-22 2026-07-29 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About VETORYX – Integration-Ready Modular Architecture
Whether you are starting a new project or improving an existing codebase, VETORYX provides a structured foundation for persistence, scene flow, runtime state management, input, diagnostics, and decoupled system communication.
## The Problem It Solves
As Unity projects grow:
• Systems begin referencing each other directly
• State and responsibilities spread across the codebase
• Refactoring becomes risky
• New features introduce instability
• Debugging and maintenance take longer
Without clear architectural boundaries, projects can quickly become tightly coupled and difficult to extend.
VETORYX introduces predictable module lifecycles, centralized communication, and clear separation between core logic and Unity-specific implementation.
## What You Get
• Modular architecture core built around IModule and ModuleRegistry
• Central EventBus for decoupled system communication
• Lifecycle-managed module initialization, startup, and shutdown
• Game State management
• Input service
• Diagnostics system
• Scene Management module
• Save System module
• Two demo scenes with practical implementation examples
• Clear separation between core logic and Unity-specific implementation
• Complete documentation, including README, Quick Start, Integration, and Changelog guides
## Included Systems
• Save System - event-driven persistence
• Scene Management - structured scene transitions and flow
• Game State - centralized runtime state management
• Input Service - decoupled input handling
• Diagnostics - centralized runtime diagnostics
• EventBus - communication between systems without direct references
• ModuleRegistry - registration and lifecycle orchestration for modules
## Integration
VETORYX can be used as the architectural foundation of a new Unity project or integrated gradually into an existing codebase.
The included Integration guide explains how to add the framework, configure the bootstrapper, register modules, and connect existing systems without requiring a complete project rewrite.
## Who This Is For
• Developers building beyond the prototype stage
• Solo developers planning long-term projects
• Teams that want clear system boundaries
• Developers working with projects that have become difficult to maintain
• Developers who want reusable architecture instead of tightly connected scripts
## Not Designed For
• Throwaway prototypes
• Single-script workflows
• One-click game generation
• Projects that do not require structured system architecture
## Compatibility
• Unity 2022.3 LTS
• Tested with Unity 6000.x
• Compatible with Built-in, URP, and HDRP
• No required external third-party dependencies
VETORYX is not a game template.
It is a reusable architectural foundation for Unity projects that need to remain scalable, maintainable, and integration-ready.