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Vertex PBR Optimizer preview
Unity

Vertex PBR Optimizer

By u3d

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.

Recorded prices for Vertex PBR Optimizer 2 price observations from Sep 17, 2026 to Nov 5, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Sep 17, 2026: $15. Unity First Price 2026-09-17 2026-09-17 Nov 5, 2026: $15. Latest store price Sep 17, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price
$15Unity First Price 2026-09-17 2026-09-17

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Vertex PBR Optimizer

  • Tools, Systems & Learning > Development Tools & Automation
Vertex PBR Optimizer folds a scene's materials into one. It reads each object's albedo, metallic and smoothness, writes them into the object's own mesh data, and moves every processed object onto a single shared material. The scene looks the same, but the renderer no longer has to switch material between objects, so they can be batched together. Nothing is destroyed. The original mesh and the original material list are stored on the object, and one button puts them back. WHAT IT DOES: Bake: albedo into the vertex colour, metallic into UV2.x, smoothness into UV2.y. Revert: restores the original mesh and materials and deletes the generated mesh. Combine: merges selected baked objects into one mesh, for objects that move together. One shared material with global tint, metallic and smoothness scales, and optional vertex-alpha emission. MEASURED ON THE INCLUDED DEMO SCENE: 45 props and a floor across 8 materials become 1 material after baking, and 46 mesh renderers become 1 renderer after combining. The before and after screenshots are the same camera, unedited. WHAT IS INCLUDED: Editor window (Window > Vertex PBR Optimizer). Two shaders: one for the Built-in pipeline, one for URP 17.3. Demo scene and two prefabs, both with their transform reset. A manual with a table of contents and numbered sections. HONEST LIMITS: Textures cannot fit in a vertex: a textured material is averaged down to a single colour, so this tool is for flat-shaded and low-detail art, typically mobile and hyper-casual. Skinned meshes and normal maps are not supported, and HDRP is not covered by this version.

Unity price last checked .

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