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VectorZ Road Creation tool preview
Unity

VectorZ Road Creation tool

By Vector3z

Current price
$30
Lowest recorded
$30
3 likes
VectorZ Road Creation tool preview 1 1 / 8

Price history

Lowest recorded standalone price: $30. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for VectorZ Road Creation tool Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $15.00 $30.00 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About VectorZ Road Creation tool

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
  • Theme > Buildings & Infrastructure
VectorZ Road Generator is a powerful Unity Editor tool for creating fully procedural, spline-driven road networks in your scenes — complete with sidewalks, intersections, terrain conforming, and persistent data storage.

Key Features

**Spline-Based Road Mesh Generation**
Draw roads by placing spline knots directly in the Scene view. Meshes regenerate automatically as you move knots in real time, giving you instant visual feedback.

**Configurable Road Properties**
Control road width, subdivision count, thickness, and materials through a clean Scene View overlay — no Inspector digging required.

**Sidewalk Support**
Toggle sidewalks on any road segment. Independently adjust sidewalk width, height, slope, and material. Each sidewalk is built from separate top, vertical, and end-cap meshes for clean normal calculations and easy material swapping.

**Terrain Matching**
Enable Terrain Match mode to automatically raycast sidewalk edges onto the terrain surface, so your roads follow hills and slopes without manual adjustment. A configurable slope offset handles gradual embankments.

**Multi-Road Intersection Generation**
Select two or more spline knots from different roads and click Generate Intersection. Corner curves are individually shaped via per-edge Bezier radius controls, letting you dial in tight urban corners or sweeping highway on-ramps.

**Intersection Sidewalks**
Each intersection corner can have its own raised sidewalk arc, height, and material, matching seamlessly with adjacent road sidewalks.

**Non-Destructive Editing**
Select any existing road or intersection to reload its settings into the overlay. Adjust and regenerate without losing data. All parameters are stored in a `SplineRoadSO` ScriptableObject that survives play mode, domain reloads, and editor restarts.

**Mesh Colliders Included**
Every generated mesh (road, sidewalk, foundation, intersection) automatically receives a `MeshCollider`, so your roads are physics-ready out of the box.

**Clean Scene Hierarchy**
Roads and intersections are organised as child GameObjects under the root spline object, with clearly named sub-objects for each mesh section.

Unity price last checked .

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