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Vault Attributes preview
Unity

Vault Attributes

By Cleverous

Current price
$39.99
Lowest recorded
$39.99
0/ 5 (2) 67 likes
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Price history

Lowest recorded standalone price: $39.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Vault Attributes Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $20.00 $39.99 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Vault Attributes

Having a hard time with flexible character stats?
We strike a nice balance between complexity and scalability! You can now easily have attributes like Strength, Agility, Wisdom or BananaResistance and then throw any Modifier you want at them while they manage themselves!
Most modern games are using Character Attributes and Stats. Virtually every aRPG, cRPG, RPG, Action, Adventure, Hack-n-Slash game has a character leveling system that scales them up. Vault Attributes modernizes your game with complex character stats that are easy to manage.
Built in Database with intuitive Dashboard makes design a cakewalk.Performance sensitive architecture makes scaling up a non-issue.Inheritance based design makes extension super easy.Vault Core included so you can design literally anything else in the same way!How about those technical details?
It uses Vault Core to database all of the data. Using that SriptableObject backend and the intuitive Vault Dashboard design interface you will be able to confidently design content quickly and reference it in the editor.
To ensure performance we've chosen an event based approach and rely on minimal formulaic calculations almost entirely for the Attributes themselves. You can add more of your own formulas with the Modifiers system.
The asset includes full functionality for Modifiers as well as the functions for attaching, detaching, adding and removing them with varying levels of permanence, timing and stack maximums.
Get on with building your game!
If you are creating a game of any kind and need a lightweight, performant and highly scalable solution for Character Stats / Attributes / Traits then this is a simple low impact solution that is virtually futureproof. Many systems can be either far too complicated for your needs or far too simple. This solution fits right in the middle.

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