Current sales News My Tracked Assets Login
VAT Baker preview
Unity

VAT Baker

By Khipu Game Studio

$4.99

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for VAT Baker 3 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $12.50 $25.00 Jun 20, 2026: $25. Unity First Price 2026-06-20 2026-06-27 Jun 27, 2026: $4.99. Unity Permanent Decrease 2026-06-27 2026-07-04 Oct 31, 2026: $4.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price
$4.99Unity Permanent Decrease 2026-06-27 2026-07-04
$25Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About VAT Baker

VAT Baker is a Vertex Animation Texture system for Unity that converts standard SkinnedMeshRenderer animations into GPU textures. Play back animations without the CPU cost of bone skinning — with full DOTS/ECS support, or in standard scenes with a simple MonoBehaviour, no DOTS required.

TWO WORKFLOWS, ONE ASSET

• ECS / DOTS workflow: bake a prefab with VATAnimationAuthoring for SubScenes. Burst-compiled systems with GPU instancing — highly performant for thousands of animated entities.

• MonoBehaviour workflow (NEW): bake a prefab with VATAnimationController for regular scenes. No ECS, no SubScenes — just drag the prefab in, pick a clip, and play.

WHAT IT DOES

• Bakes standard mesh animations into GPU textures for GPU-driven playback

• Runtime playback via ECS systems or a MonoBehaviour with MaterialPropertyBlock — zero per-frame allocations

• Multiple animation clips per model with real vertex-shader crossfade blending (Mono path) and configurable crossfade duration

• Playback control: play by name or index, pause, resume, seek, speed multiplier, and live clip switching from the Inspector at runtime

• Animation finished events (OnAnimationFinished) for triggering gameplay logic

• Configurable frame rates: 12, 24, 30, or 60 fps

• Automatic clip detection from FBX sub-assets, Animator Controllers, and legacy Animation components

• Correct bake for scaled models and multi-level hierarchies (multiple SkinnedMeshRenderers supported)

SHADERS INCLUDED

• URP: Lit and unlit variants for ECS/DOTS, plus a dedicated Lit Mono shader with ShadowCaster, DepthOnly and DepthNormals passes

• Built-in Render Pipeline: Standard surface shader for the Mono workflow

• The baker auto-selects the correct shader for your active render pipeline

CUSTOMIZABLE ASPECTS

Frame rate, clip selection, crossfade duration, playback speed, material properties (via ECS components or the VATAnimationController), and the shader system itself.

SUITABLE FOR

Games requiring high entity counts with animations — strategy games, MMO/RPGs, simulations, mobile games — or any project needing GPU-accelerated character playback at scale where traditional skinned meshes would bottleneck performance. Works in Unity 2022.3+ on URP and the Built-in Render Pipeline; Entities/Burst only required for the ECS workflow.

INCLUDED

• 2 playable sample scenes with camera controls

• Baked sample characters and an ECS random spawner demo

• Full documentation (PDF + Markdown) and quick-start guide

• Source code included (MIT license)

Unity price last checked .

Prices and availability may change.