USA California & Desert Southwest Real-World Terrains 100 km²
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $13.99. The latest store price is $13.99, matching the lowest recorded price shown here.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $13.99 | Latest store price | |
| $19.98 | Unity First Price 2026-11-06 2026-11-06 | |
| $13.99 | Unity New Release Discount 2026-11-06 2026-11-20 | |
| $13.99 | Unity New Release Discount 2026-11-06 2026-11-20 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About USA California & Desert Southwest Real-World Terrains 100 km²
- Theme > Nature & Countryside
- Theme > Realistic
- Art & Visuals > 3D
26 maps of California and the desert Southwest from real-world elevation data (DEM). Golden grass and dark chaparral on steep Californian ridges, coast-range canyons with winding reservoirs, and the mountains, mesas, canyons and washes of the Arizona desert. Each map covers 10.00 x 10.00 km (about 10 x 10 km, 100 square km) at 2.48 m between samples. Every Unity terrain sample is an original heightmap pixel - nothing is stretched or resampled - and 1 Unity unit is 1 metre.
WHAT'S INSIDE
- 26 heightmaps - 16-bit PNG, 4033 x 4033 px, relief from 266 m to 1,582 m per map
- One Unity terrain per map - 4097 samples at the map's own 2.48 m spacing; the unused 64-sample strip at the edge is cut away with terrain holes
- 3 demo levels x 3 render pipelines - 9 ready scenes to fly or walk through: Canyon Reservoir, Chaparral Ridges, Desert Mountains
- Terrain Builder - one click turns any heightmap into a real-scale Unity terrain
- 2 ground looks - 8 ground layers each in 4K (California Hills: meadow, forest floor, dry earth, scree, rock, gravel, bog, lake bed; Desert Southwest: meadow, forest floor, dry earth, scree, rock, gravel, pavement, lake bed)
- Shore water - transparent winding canyon reservoirs: clear at the shoreline, the bed visible in the shallows, darker water further out, rivers that follow the valley downhill, a thin moving shore film and wet ground just above the water, in Built-in, URP and HDRP
- Golden summer and desert - the ground of the demo levels is painted from the real shape of each map: dark chaparral on the shaded slopes, golden grass on the sunny ones, granite and schist outcrops, a bare ring around the reservoirs; desert scrub, grassland, red soil, sandstone walls, talus and desert pavement in the Southwest
FEATURES
- Huge real-world maps - 10 x 10 km of real ground in every map, at 2.48 m between samples: ridges, canyons, fans, washes, mesas, buttes and reservoir shorelines are in the data itself
- Exact scale - size and height range are in every file name and inside every PNG, and the builder reads them for you
- Anti-tiling terrain shaders - every layer blends three texture sizes by viewing distance, so no repeating patterns
- Cliffs without stretching - textures are projected from the side on steep faces, so walls show real rock texture instead of vertical streaks; flat ground is unchanged
- Verify - compares every terrain height with the original pixels
PERFORMANCE
- Native 3840 x 2160 - no upscaling, demo scenes in player builds: HDRP 132-160 FPS · URP 163-214 FPS · Built-in 324-541 FPS (RTX 3090)
DEMO CONTROLS
Mouse look · WASD move · Shift fast · G walk at 1.8 m eye height · F fly · N / P next / previous level · H help
UNITY 2022.3 AND ABOVE
Built-in, URP and HDRP in one package. Tools > Lidar Terrains > Project Setup switches on terrain holes, and Shore Water Setup the depth and opaque textures the water reads, in your pipeline asset with one click. The Built-in Render Pipeline has no post-processing, so the Built-in demo levels look simpler than the URP and HDRP ones.
USE CASES
Open-world games · flight and driving simulators · hiking, hunting and survival games · cinematics · terrain studies. The heightmaps also work in other tools: 16-bit PNG, north up, size and height range in the file name.