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URP Volumetric Lighting System preview
Unity

URP Volumetric Lighting System

By Leon Twemlow

$20

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14. The latest store price is $20.

Recorded prices for URP Volumetric Lighting System 5 price observations from Aug 24, 2026 to Nov 1, 2026. Lowest recorded price $14. Exact dates and prices are listed below. $0.00 $10.00 $20.00 Aug 24, 2026: $20. Unity First Price 2026-08-24 2026-08-24 Aug 24, 2026: $14. Unity New Release Discount 2026-08-24 2026-09-07 Aug 24, 2026: $14. Unity New Release Discount 2026-08-24 2026-09-07 Aug 24, 2026: $14. Unity New Release Discount 2026-08-24 2026-09-07 Nov 1, 2026: $20. Latest store price Aug 24, 2026 Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$20Latest store price
$14Unity New Release Discount 2026-08-24 2026-09-07
$14Unity New Release Discount 2026-08-24 2026-09-07
$14Unity New Release Discount 2026-08-24 2026-09-07
$20Unity First Price 2026-08-24 2026-08-24

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About URP Volumetric Lighting System

  • Art & Visuals > VFX
Bring your Unity 6 URP scenes to life with four fully integrated, compute-shader powered volumetric effects -- all controllable directly from the Post Process Volume.

What is Included:
- Volumetric Lighting -- Screen-space raymarched light scattering with tint, intensity, and scatter controls. Zero scene setup required.
- Volumetric Fog -- 3D texture fog with placeable FogVolume zones. Supports colour, density, wind drift, and noise-based wisps.
- Volumetric Clouds -- Fully raymarched cloud layer with self-shadowing, animated wind, coverage, and scattering. Renders at any altitude.
- Volumetric Explosions -- Runtime-spawned volumetric explosions with custom radius, colour, and auto-fadeout. Up to 64 simultaneous blasts.

Easy Integration:
Drop in three prefabs -- LightingManager, FogVolume, and Global Volume -- and you are rendering in minutes. All visual parameters are exposed through standard Post Process Volume overrides, so everything works with your existing volume blending and layer setup.

Performance First:
Every system is built around compute shaders and 3D density textures. Raymarch sample counts are fully adjustable so you can dial in the quality-performance balance for any target platform. Both render passes automatically skip Preview and Reflection cameras.

Requirements:
- Unity 6+ with Universal Render Pipeline
- Render Graph enabled
- GPU with compute shader support
- Depth Texture enabled on URP Pipeline Asset

Unity price last checked .

Prices and availability may change.