Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14. The latest store price is $20.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price | |
| $14 | Unity New Release Discount 2026-08-24 2026-09-07 | |
| $14 | Unity New Release Discount 2026-08-24 2026-09-07 | |
| $14 | Unity New Release Discount 2026-08-24 2026-09-07 | |
| $20 | Unity First Price 2026-08-24 2026-08-24 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About URP Volumetric Lighting System
- Art & Visuals > VFX
Bring your Unity 6 URP scenes to life with four fully integrated, compute-shader powered volumetric effects -- all controllable directly from the Post Process Volume.
What is Included:
- Volumetric Lighting -- Screen-space raymarched light scattering with tint, intensity, and scatter controls. Zero scene setup required.
- Volumetric Fog -- 3D texture fog with placeable FogVolume zones. Supports colour, density, wind drift, and noise-based wisps.
- Volumetric Clouds -- Fully raymarched cloud layer with self-shadowing, animated wind, coverage, and scattering. Renders at any altitude.
- Volumetric Explosions -- Runtime-spawned volumetric explosions with custom radius, colour, and auto-fadeout. Up to 64 simultaneous blasts.
Easy Integration:
Drop in three prefabs -- LightingManager, FogVolume, and Global Volume -- and you are rendering in minutes. All visual parameters are exposed through standard Post Process Volume overrides, so everything works with your existing volume blending and layer setup.
Performance First:
Every system is built around compute shaders and 3D density textures. Raymarch sample counts are fully adjustable so you can dial in the quality-performance balance for any target platform. Both render passes automatically skip Preview and Reflection cameras.
Requirements:
- Unity 6+ with Universal Render Pipeline
- Render Graph enabled
- GPU with compute shader support
- Depth Texture enabled on URP Pipeline Asset
What is Included:
- Volumetric Lighting -- Screen-space raymarched light scattering with tint, intensity, and scatter controls. Zero scene setup required.
- Volumetric Fog -- 3D texture fog with placeable FogVolume zones. Supports colour, density, wind drift, and noise-based wisps.
- Volumetric Clouds -- Fully raymarched cloud layer with self-shadowing, animated wind, coverage, and scattering. Renders at any altitude.
- Volumetric Explosions -- Runtime-spawned volumetric explosions with custom radius, colour, and auto-fadeout. Up to 64 simultaneous blasts.
Easy Integration:
Drop in three prefabs -- LightingManager, FogVolume, and Global Volume -- and you are rendering in minutes. All visual parameters are exposed through standard Post Process Volume overrides, so everything works with your existing volume blending and layer setup.
Performance First:
Every system is built around compute shaders and 3D density textures. Raymarch sample counts are fully adjustable so you can dial in the quality-performance balance for any target platform. Both render passes automatically skip Preview and Reflection cameras.
Requirements:
- Unity 6+ with Universal Render Pipeline
- Render Graph enabled
- GPU with compute shader support
- Depth Texture enabled on URP Pipeline Asset