Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $10. The latest store price is $20.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price | |
| $10 | Unity New Release Discount 2026-10-01 2026-10-15 | |
| $10 | Unity New Release Discount 2026-10-01 2026-10-15 | |
| $20 | Unity First Price 2026-10-01 2026-10-01 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Ultimate URP Shader Pack V1
- Theme > Sci-fi & Space
- Art & Visuals > VFX
25 shaders, all hand-coded in HLSL for URP on Unity 6. No Shader Graph, no locked node graphs, just plain shader files you can open and edit if you want.
Covers elemental effects (fire, water, ice/frost, lava, acid, poison cloud), sci-fi stuff (hologram, force field, energy shield, circuit board, glitch, data stream/matrix, scanner/radar, X-ray, portal), some magic/energy shaders (dissolve, electric, lightning bolt, plasma, magma crack, iridescent), and a couple of general-purpose ones (toon, wind distortion, space, smoke).
Everything's exposed through material properties, so color, speed, scale, and intensity can all be changed without opening a single file. A few of these (fire, water, lightning bolt, scanner) are built for specific mesh setups the same way most shaders like that work, and the rest are built so they wrap seamlessly without seams showing up at UV edges, which is a common issue with this kind of effect on generic props.
Works for fantasy or sci-fi projects, and honestly for stylized/cartoony stuff too since nothing here is tied to one specific art style.
Covers elemental effects (fire, water, ice/frost, lava, acid, poison cloud), sci-fi stuff (hologram, force field, energy shield, circuit board, glitch, data stream/matrix, scanner/radar, X-ray, portal), some magic/energy shaders (dissolve, electric, lightning bolt, plasma, magma crack, iridescent), and a couple of general-purpose ones (toon, wind distortion, space, smoke).
Everything's exposed through material properties, so color, speed, scale, and intensity can all be changed without opening a single file. A few of these (fire, water, lightning bolt, scanner) are built for specific mesh setups the same way most shaders like that work, and the rest are built so they wrap seamlessly without seams showing up at UV edges, which is a common issue with this kind of effect on generic props.
Works for fantasy or sci-fi projects, and honestly for stylized/cartoony stuff too since nothing here is tied to one specific art style.