Unity
URP Dynamic Weather System
By CreaTuMundo
- Current price
- FREE
- Lowest recorded
- FREE
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Price history
Lowest recorded standalone price: FREE. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About URP Dynamic Weather System
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Nature & Countryside
- Art & Visuals > VFX
URP Dynamic Weather System is a plug-and-play weather framework built exclusively for Unity's Universal Render Pipeline.
Define weather states as ScriptableObject assets and blend between them at runtime with full AnimationCurve easing. Transitions can be interrupted at any time without visual popping — the system automatically captures a snapshot of the current visual state and transitions from there.
Includes five independent modules: directional light and ambient color control, exponential squared fog, particle-based rain that follows the camera, skybox tint and exposure blending, and a dual-AudioSource crossfade system synced to transition duration.
Four production-ready presets are included (Clear, Rain, Fog, Storm) along with a custom Inspector with live preview, a one-click preset generator, and a runtime demo UI that requires no Canvas or Input System package.
The modular architecture makes it easy to extend: inherit from WeatherModule, implement one method, and add your component as a child of the WeatherSystem GameObject — the manager discovers it automatically.
Define weather states as ScriptableObject assets and blend between them at runtime with full AnimationCurve easing. Transitions can be interrupted at any time without visual popping — the system automatically captures a snapshot of the current visual state and transitions from there.
Includes five independent modules: directional light and ambient color control, exponential squared fog, particle-based rain that follows the camera, skybox tint and exposure blending, and a dual-AudioSource crossfade system synced to transition duration.
Four production-ready presets are included (Clear, Rain, Fog, Storm) along with a custom Inspector with live preview, a one-click preset generator, and a runtime demo UI that requires no Canvas or Input System package.
The modular architecture makes it easy to extend: inherit from WeatherModule, implement one method, and add your component as a child of the WeatherSystem GameObject — the manager discovers it automatically.