Current sales News My Tracked Assets Login
urban warzone://vol. zero.wav preview
Unity

urban warzone://vol. zero.wav

By Mikhail Yershov

Current price
FREE
Lowest recorded
FREE
0/ 5 (1) 12 likes
urban warzone://vol. zero.wav preview 1 1 / 4

Price history

Lowest recorded standalone price: FREE. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for urban warzone://vol. zero.wav Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $0.50 $1.00 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About urban warzone://vol. zero.wav

  • Theme > Buildings & Infrastructure
  • Theme > Modern
  • Audio > Music
Looking for more? This pack is a free/demo version of the ultimate urban combat soundscape. Get ton of production-ready audio, advanced variations, and full flexibility with the commercial edition: Get urban_warzone://vol._ONE.wav here

Tactical Adaptive Music System: Realistic FPS Edition

Elevate your shooter’s tension with a vertical layering system designed for modern, realistic combat.

In a realistic FPS, sound is everything. Traditional music loops often feel "detached" from the gritty reality of a firefight. This pack doesn't just give you tracks; it provides a Dynamic Soundtrack Engine that breathes with your gameplay.

The Problem This Pack Solves
Most developers struggle with music that is either too "static" or cuts off abruptly when the action changes. In a tactical shooter, a sudden "game over" for the ambient track when a single enemy appears is immersion-breaking.

This pack solves the "Binary Music" problem. Instead of choosing between Ambient OR Combat, you can blend them, layer them, and shift their intensity independently to match the unpredictable flow of a real battle.

Key Technical Feature: The Dual-Layer Matrix
Unlike standard music controllers, this system treats Ambient and Combat as two parallel dimensions.

Non-Exclusive Layering: You aren't forced to mute the Ambient layer when Combat starts. You can keep a "Low Tension" atmospheric drone playing underneath aggressive "High Tension" combat drums to maintain the environmental mood.
Total Flexibility: Want a "Stealth-Combat" vibe? Blend Ambient Tension 100 (Eerie/High Alert) with Combat Master Volume 0.2 (Distant/Subtle Percussion). The combinations are endless.

User Stories (The "Fades" in Action)
The Tactical Breach (Master Fade)
Situation: A SWAT team stacks up outside a door.
The Logic: You slowly raise the Combat Master Volume while keeping Ambient at 100%.
The Result: Thanks to the Master Fade, the combat layer "creeps" in, building dread before the first shot is even fired. It’s not an "On/Off" switch; it’s a cinematic crescendo.

The Escalating Firefight (Tension Fade)
Situation: A minor skirmish turns into a full-scale retreat as reinforcements arrive.
The Logic: You slide Combat Tension from 10 to 90.
The Result: The Tension Fade ensures the music evolves from a simple rhythmic pulse to a chaotic, high-stakes orchestral roar seamlessly. The transition is so smooth the player feels the danger increasing without noticing the music changing.

Pack Contents:
Professional Audio Content: High-quality, loopable stems categorized by intensity (Low, Mid, High).
Dynamic Music Controller (C#): A lightweight, optimized script that handles all crossfades and synchronization.
FPS-Ready Setup: Pre-configured for 2D playback (no spatial audio bugs).

Why This is Perfect for Realistic Shooters:
No "Muzak" Feel: The music is designed to sit "behind" the SFX, filling the frequency gaps without muddying the sound of footsteps or reloads.
Dynamic Pacing: Perfect for tactical shooters (like Tarkov, Ready or Not, or Insurgency) where the pace can go from 0 to 100 in a split second.
Plug & Play: Zero coding required. Drag, drop, and link your events to the provided public methods.

Stop using flat loops. Start using a score that reacts.

Optimized for Unity 2021.3+ | Mobile & Console Friendly | Sample-Accurate Sync

More from Mikhail Yershov

Browse this publisher's assets

Unity price last checked .

Prices and availability may change.